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Martial Controler
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<blockquote data-quote="JackFrostAgain" data-source="post: 5515602" data-attributes="member: 6673748"><p>First of all, thank you very much for the feedback.</p><p></p><p>You made me think a lot about the original idea of the class and about the problems it might show once in game.</p><p></p><p>The concept of the class is of a controller that fights in melee and that is more focused on target a single foe, luring it to a one-to-one duel. It's not great for a controller and makes it looks like the Avenger, I know, but then I came with the "hit and shout" concept that could make him control other foes in the battle and it looked more reasonable.</p><p></p><p>But still there is a lot of problems to fix. As a controller, the swashbuckler has a low HP and healing surges (like Strikers, instead of the controlers standart values). So the major issue, I guess, is the survivability of the class. And you have the problem with the missing area attacks for a melee character (only burst 1 would make sense for it, right?). The idea show in the last power (Offensive Maneuvers), of a character moving and hiting (but more than one foe per power) could be great for this character and fix this specific problem.</p><p></p><p>For the survivability issue, I came out with a possible solution that could be totally awesome, I guess. I didn't decided wich sort of bonus the choice of build could add tothe character. So then, afetr read your feedback, I found a possible solution totally in the class mood. So, I was thinking about give the class a Class Feature Power, at-will, as a immediate interrupt, that would work like a Arcane Shield Spell, adding a bonus to the AC or Reflex equal to the intelligence or charisma and give another minor effect. It looks powerful, I know, but I guess it could work.</p><p></p><p>So it would feel something like this:</p><p></p><p>Clever Fencing - you Gain the Insightful Parry power.</p><p></p><p>Insightful Parry</p><p>At-will - immediate interrupt</p><p>trigger: you are hit by an enemy melee attack.</p><p>You add your intelligence modifier to your A.C. If the attack misses you then, you shift 1 square.</p><p> </p><p>Inspiring Fencing - you gain the Imperious Parry power.</p><p></p><p>Imperious Parry</p><p>At-will - immediate interrupt</p><p>trigger: you are hit by an enemy melee attack.</p><p>You add your charisma modifier to your A.C. If the attack misses you then, you slide the target 1 square.</p><p></p><p></p><p></p><p>About your opinion on the powers I made, I entirely agree with you, but I only did some examples to show what I had in mind.</p><p></p><p>Someone in a brazilian forum did a sugestion that I might take for the swashbuckler, though. For the daily powers I could give the swashbuckler some sort of stance as a effect after a hit (even if it misses) that would give a debuff to the enemies. It would work like the barbariam rages and solve the lack of area attack powers (since it is a controller).</p><p></p><p>Something like this:</p><p></p><p>Cutting Barbs . Daily Power. Weapon, Stance</p><p>After a point-blank hit, the swashbuckler taunts his enemies into lowering their guard.</p><p>Melee: DEX vs A.C - 2[W]+DEX damage.</p><p>Effect: The Swashbuckler enters the Cutting Barbs stance. While in this stance, all enemies adjacent to him grants combat advantage to the swashbuckler and his allies.</p><p></p><p>Stuck in the Mud . Daily Power. Weapon, Stance</p><p>The swashbuckler hit his enemy in the legs, and then threat all enemies nearby with low swings of his blade.</p><p>Melee: DEX vs A.C - 1[W] + DEX damage.</p><p>Effect: The swashbuckler enters the Stuck in the Mud stance. While in this stance, all enemies that starts their turns adjacent to the swashbuckler are slowed until the end of the swashbuckler next turn.</p><p></p><p></p><p></p><p></p><p></p><p>So, what do you think about it?</p></blockquote><p></p>
[QUOTE="JackFrostAgain, post: 5515602, member: 6673748"] First of all, thank you very much for the feedback. You made me think a lot about the original idea of the class and about the problems it might show once in game. The concept of the class is of a controller that fights in melee and that is more focused on target a single foe, luring it to a one-to-one duel. It's not great for a controller and makes it looks like the Avenger, I know, but then I came with the "hit and shout" concept that could make him control other foes in the battle and it looked more reasonable. But still there is a lot of problems to fix. As a controller, the swashbuckler has a low HP and healing surges (like Strikers, instead of the controlers standart values). So the major issue, I guess, is the survivability of the class. And you have the problem with the missing area attacks for a melee character (only burst 1 would make sense for it, right?). The idea show in the last power (Offensive Maneuvers), of a character moving and hiting (but more than one foe per power) could be great for this character and fix this specific problem. For the survivability issue, I came out with a possible solution that could be totally awesome, I guess. I didn't decided wich sort of bonus the choice of build could add tothe character. So then, afetr read your feedback, I found a possible solution totally in the class mood. So, I was thinking about give the class a Class Feature Power, at-will, as a immediate interrupt, that would work like a Arcane Shield Spell, adding a bonus to the AC or Reflex equal to the intelligence or charisma and give another minor effect. It looks powerful, I know, but I guess it could work. So it would feel something like this: Clever Fencing - you Gain the Insightful Parry power. Insightful Parry At-will - immediate interrupt trigger: you are hit by an enemy melee attack. You add your intelligence modifier to your A.C. If the attack misses you then, you shift 1 square. Inspiring Fencing - you gain the Imperious Parry power. Imperious Parry At-will - immediate interrupt trigger: you are hit by an enemy melee attack. You add your charisma modifier to your A.C. If the attack misses you then, you slide the target 1 square. About your opinion on the powers I made, I entirely agree with you, but I only did some examples to show what I had in mind. Someone in a brazilian forum did a sugestion that I might take for the swashbuckler, though. For the daily powers I could give the swashbuckler some sort of stance as a effect after a hit (even if it misses) that would give a debuff to the enemies. It would work like the barbariam rages and solve the lack of area attack powers (since it is a controller). Something like this: Cutting Barbs . Daily Power. Weapon, Stance After a point-blank hit, the swashbuckler taunts his enemies into lowering their guard. Melee: DEX vs A.C - 2[W]+DEX damage. Effect: The Swashbuckler enters the Cutting Barbs stance. While in this stance, all enemies adjacent to him grants combat advantage to the swashbuckler and his allies. Stuck in the Mud . Daily Power. Weapon, Stance The swashbuckler hit his enemy in the legs, and then threat all enemies nearby with low swings of his blade. Melee: DEX vs A.C - 1[W] + DEX damage. Effect: The swashbuckler enters the Stuck in the Mud stance. While in this stance, all enemies that starts their turns adjacent to the swashbuckler are slowed until the end of the swashbuckler next turn. So, what do you think about it? [/QUOTE]
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