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<blockquote data-quote="JackFrostAgain" data-source="post: 5515705" data-attributes="member: 6673748"><p>[FONT=Arial Black, sans-serif]<span style="font-size: 12px">Swashbuckler</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">[FONT=Times New Roman, serif]<strong>Class Traits</strong>[/FONT][FONT=Times New Roman, serif]</span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Role:</strong>[/FONT][FONT=Times New Roman, serif] Controller</span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Power Source:</strong>[/FONT][FONT=Times New Roman, serif] Martial</span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Key Abilities:</strong>[/FONT][FONT=Times New Roman, serif] Dexterity, Charisma, Intelligence</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Armor Profitiencies:</strong>[/FONT][FONT=Times New Roman, serif] Cloth and leather</span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Weapon Profitiencies: </strong>[/FONT][FONT=Times New Roman, serif]dagger, short sword, rapier, gun</span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Bônus to defense:</strong>[/FONT][FONT=Times New Roman, serif] +2 Reflex</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Hit Points:</strong>[/FONT][FONT=Times New Roman, serif] 12 + constitution score</span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Hit Points per Level Gained:</strong>[/FONT][FONT=Times New Roman, serif] 5</span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Healing Surges per Day:</strong>[/FONT][FONT=Times New Roman, serif] 6 + constitution modifier</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">[/FONT][FONT=Times New Roman, serif]<strong>Trained Skills:</strong>[/FONT][FONT=Times New Roman, serif] Acrobatics</span></p><p><span style="font-size: 12px">From the class skills list below, choose three more trained skills at 1st level.</span></p><p><span style="font-size: 12px">Class Skills: Athletics (str), Bluff (cha), Insight (wis), Intimidate (cha), Perception (wis), streetwise (cha), Diplomacy (Cha), History (Int)</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Build Options: Clever Duelist, Inspiring Duelist</span></p><p><span style="font-size: 12px">Class features: Cunning, Fence Style, Environment Awareness[/FONT] </span>[/FONT] </p><p> </p><p></p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>Cunning:</strong> You receive a +2 bônus to AC while wearing leather or cloth armor and a light blade in one hand and nothing in the other hand.</span>[/FONT]</p><p> </p><p></p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>Fence Style:</strong> You choose either Clever or Inspiring Fencing.</span>[/FONT]</p><p> </p><p></p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px">Clever Fencing - you Gain the Insightful Parry power.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Insightful Parry</strong></span></p><p><span style="font-size: 12px">At-will - immediate interrupt</span></p><p><span style="font-size: 12px">trigger: you are hit by an enemy melee attack.</span></p><p><span style="font-size: 12px">You add your intelligence modifier to your A.C. If the attack misses you then, you shift 1 square.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Inspiring Fencing - you gain the Imperious Parry power.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Imperious Parry</strong></span></p><p><span style="font-size: 12px">At-will - immediate interrupt</span></p><p><span style="font-size: 12px">trigger: you are hit by an enemy melee attack.</span></p><p><span style="font-size: 12px">You add your charisma modifier to your A.C. If the attack misses you then, you slide the target 1 square.</span>[/FONT]</p><p> </p><p></p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>Environment Awareness: </strong></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px">You add either your Charisma or Intelligence Modifier to </span>[/FONT]an acrobatics or athletics check, once per round as you make good use of the terrain features, or just do it with style.</p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>At-will powers</strong></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Hit the Tendon</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon</span></p><p><span style="font-size: 12px">Dex vs A.C - 1[W] + Dex and the target is slowed until the end of your next turn.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Fast Feint</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon</span></p><p><span style="font-size: 12px">dex vs Refl - 1[w] and you can shift 1 square.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Arc of Steel</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon - close burst 1, each enemy</span></p><p><span style="font-size: 12px">Dex vs A.C - Dexterity modifier damage and you push the target 1 square.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Fencing Blow</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon</span></p><p><span style="font-size: 12px">Dex vs A.C - 1[w] + dex and you slide the target 1 square and then shift to the place it was.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>1st lvl encounter powers</strong></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>acrobatic charge</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon</span></p><p><span style="font-size: 12px">dex vs a.c. - 2[w] + dex and you knock the target prone.</span></p><p><span style="font-size: 12px">You can use this power in the end of a charge. Your dexterity and reflex defenses</span>[/FONT] are raised by dexterity modifier as an effect <em>before</em> the charge or attack, that last until the start of the next turn. [FONT=Times New Roman, serif]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Disarm</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon</span></p><p><span style="font-size: 12px">dex vs a.c - 1[w] + dex and the target is weakened until the end of your next turn and takes a -2 penality to attack rolls.</span>[/FONT]</p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px">Inspiring Fencing: The penality to attack rolls it's equal to 1 + charisma modifier.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Insightful Strike</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon</span></p><p><span style="font-size: 12px">dex vs a.c. - 2[w] + dex and the target is dazed until the end of your next turn.</span></p><p><span style="font-size: 12px">Clever fencing: the target is dazed (save ends). Miss: The target is dazed until the end of your next turn.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>1st level daily powers</strong></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Offensive Maneuvers</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> - martial, weapon</span></p><p><span style="font-size: 12px">dex vs A.C - 2[w] + dex and you slide the target 1 square and shift to the square it was before, make a secondary attack.</span></p><p><span style="font-size: 12px">dex vs Relf - 1[w] + dex and you slide the target 2 squares and shift 2 squares to the square it was before, the target is dazed (save ends).</span>[/FONT]</p><p> </p><p></p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Cutting Barbs</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> . Daily Power. Weapon, Stance</span></p><p><span style="font-size: 12px">After a point-blank hit, the swashbuckler taunts his enemies into lowering their guard.</span></p><p><span style="font-size: 12px">Melee: DEX vs A.C - 2[W]+DEX damage.</span></p><p><span style="font-size: 12px">Effect: The Swashbuckler enters the Cutting Barbs stance. While in this stance, all enemies adjacent to him grants combat advantage to the swashbuckler and his allies.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><em>Stuck in the Mud</em></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> . Daily Power. Weapon, Stance</span></p><p><span style="font-size: 12px">The swashbuckler hit his enemy in the legs, and then threat all enemies nearby with low swings of his blade.</span></p><p><span style="font-size: 12px">Melee: DEX vs A.C - 1[W] + DEX damage.</span></p><p><span style="font-size: 12px">Effect: The swashbuckler enters the Stucker Mud stance. While in this stance, all enemies that starts their turns adjacent to the swashbuckler are slowed until the end of the swashbuckler next turn. </span></p><p><span style="font-size: 12px"></span>[/FONT]</p><p></p><p></p><p></p><p></p><p>[FONT=Times New Roman, serif]<span style="font-size: 12px">______________________________________________________________________</span>[/FONT]</p><p>[FONT=Times New Roman, serif]<span style="font-size: 12px">So how about it for the first level? Unfortunally, there are only 3 intelligence based skills: history, arcana and religion, wich only history make sense for the duelist.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I think that the Parry class feature powers feels a bit overpowered. Do you guys think I should change it to a encounter power?</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I'm working in higher level powers right now and I would love to get everybody's opinions to make a nice and viable work. Feel free to comment and make suggestions!</span></p><p><span style="font-size: 12px"></span>[/FONT]</p></blockquote><p></p>
[QUOTE="JackFrostAgain, post: 5515705, member: 6673748"] [FONT=Arial Black, sans-serif][SIZE=3]Swashbuckler [FONT=Times New Roman, serif][B]Class Traits[/B][/FONT][FONT=Times New Roman, serif] [/FONT][FONT=Times New Roman, serif][B]Role:[/B][/FONT][FONT=Times New Roman, serif] Controller [/FONT][FONT=Times New Roman, serif][B]Power Source:[/B][/FONT][FONT=Times New Roman, serif] Martial [/FONT][FONT=Times New Roman, serif][B]Key Abilities:[/B][/FONT][FONT=Times New Roman, serif] Dexterity, Charisma, Intelligence [/FONT][FONT=Times New Roman, serif][B]Armor Profitiencies:[/B][/FONT][FONT=Times New Roman, serif] Cloth and leather [/FONT][FONT=Times New Roman, serif][B]Weapon Profitiencies: [/B][/FONT][FONT=Times New Roman, serif]dagger, short sword, rapier, gun [/FONT][FONT=Times New Roman, serif][B]Bônus to defense:[/B][/FONT][FONT=Times New Roman, serif] +2 Reflex [/FONT][FONT=Times New Roman, serif][B]Hit Points:[/B][/FONT][FONT=Times New Roman, serif] 12 + constitution score [/FONT][FONT=Times New Roman, serif][B]Hit Points per Level Gained:[/B][/FONT][FONT=Times New Roman, serif] 5 [/FONT][FONT=Times New Roman, serif][B]Healing Surges per Day:[/B][/FONT][FONT=Times New Roman, serif] 6 + constitution modifier [/FONT][FONT=Times New Roman, serif][B]Trained Skills:[/B][/FONT][FONT=Times New Roman, serif] Acrobatics From the class skills list below, choose three more trained skills at 1st level. Class Skills: Athletics (str), Bluff (cha), Insight (wis), Intimidate (cha), Perception (wis), streetwise (cha), Diplomacy (Cha), History (Int) Build Options: Clever Duelist, Inspiring Duelist Class features: Cunning, Fence Style, Environment Awareness[/FONT] [/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3][B]Cunning:[/B] You receive a +2 bônus to AC while wearing leather or cloth armor and a light blade in one hand and nothing in the other hand.[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3][B]Fence Style:[/B] You choose either Clever or Inspiring Fencing.[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3]Clever Fencing - you Gain the Insightful Parry power. [B]Insightful Parry[/B] At-will - immediate interrupt trigger: you are hit by an enemy melee attack. You add your intelligence modifier to your A.C. If the attack misses you then, you shift 1 square. Inspiring Fencing - you gain the Imperious Parry power. [B]Imperious Parry[/B] At-will - immediate interrupt trigger: you are hit by an enemy melee attack. You add your charisma modifier to your A.C. If the attack misses you then, you slide the target 1 square.[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3][B]Environment Awareness: [/B][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3]You add either your Charisma or Intelligence Modifier to [/SIZE][/FONT]an acrobatics or athletics check, once per round as you make good use of the terrain features, or just do it with style. [FONT=Times New Roman, serif][SIZE=3][B]At-will powers[/B][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Hit the Tendon[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon Dex vs A.C - 1[W] + Dex and the target is slowed until the end of your next turn. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Fast Feint[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon dex vs Refl - 1[w] and you can shift 1 square. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Arc of Steel[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon - close burst 1, each enemy Dex vs A.C - Dexterity modifier damage and you push the target 1 square. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Fencing Blow[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon Dex vs A.C - 1[w] + dex and you slide the target 1 square and then shift to the place it was. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][B]1st lvl encounter powers[/B][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]acrobatic charge[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon dex vs a.c. - 2[w] + dex and you knock the target prone. You can use this power in the end of a charge. Your dexterity and reflex defenses[/SIZE][/FONT] are raised by dexterity modifier as an effect [I]before[/I] the charge or attack, that last until the start of the next turn. [FONT=Times New Roman, serif][SIZE=3] [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Disarm[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon dex vs a.c - 1[w] + dex and the target is weakened until the end of your next turn and takes a -2 penality to attack rolls.[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3]Inspiring Fencing: The penality to attack rolls it's equal to 1 + charisma modifier. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Insightful Strike[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon dex vs a.c. - 2[w] + dex and the target is dazed until the end of your next turn. Clever fencing: the target is dazed (save ends). Miss: The target is dazed until the end of your next turn. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][B]1st level daily powers[/B][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Offensive Maneuvers[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] - martial, weapon dex vs A.C - 2[w] + dex and you slide the target 1 square and shift to the square it was before, make a secondary attack. dex vs Relf - 1[w] + dex and you slide the target 2 squares and shift 2 squares to the square it was before, the target is dazed (save ends).[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3][I]Cutting Barbs[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] . Daily Power. Weapon, Stance After a point-blank hit, the swashbuckler taunts his enemies into lowering their guard. Melee: DEX vs A.C - 2[W]+DEX damage. Effect: The Swashbuckler enters the Cutting Barbs stance. While in this stance, all enemies adjacent to him grants combat advantage to the swashbuckler and his allies. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][I]Stuck in the Mud[/I][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] . Daily Power. Weapon, Stance The swashbuckler hit his enemy in the legs, and then threat all enemies nearby with low swings of his blade. Melee: DEX vs A.C - 1[W] + DEX damage. Effect: The swashbuckler enters the Stucker Mud stance. While in this stance, all enemies that starts their turns adjacent to the swashbuckler are slowed until the end of the swashbuckler next turn. [/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3]______________________________________________________________________[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3]So how about it for the first level? Unfortunally, there are only 3 intelligence based skills: history, arcana and religion, wich only history make sense for the duelist. I think that the Parry class feature powers feels a bit overpowered. Do you guys think I should change it to a encounter power? I'm working in higher level powers right now and I would love to get everybody's opinions to make a nice and viable work. Feel free to comment and make suggestions! [/SIZE][/FONT] [/QUOTE]
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