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Martial Controler
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<blockquote data-quote="Rune" data-source="post: 5516770" data-attributes="member: 67"><p>I agree with <strong>all</strong> of this! (The at-will interrupt would have to be a free action, instead of an immediate action, obviously.) Consider these two class features (as these are the meat of the class, they should <em>not</em> replace the at-will or encounter attacks.</p><p></p><p style="margin-left: 20px"><span style="color: green">Grace of the Swashbuckler</span> [<em>Keyword</em>: Martial, At-Will, Free Action, <em>Trigger</em>: when you deal damage with an At-Will Attack Power on your turn.]</p> <p style="margin-left: 20px"><em>Effect:</em> You gain a +2 bonus to your AC and Reflex until the start of your next turn. In addition, you may make an Acrobatics check vs. the Reflex of the target of your attack. If you are successful, you may shift a number of squares equal to your Dexterity modifier. If you choose, you may use an Athletics check, rather than an Acrobatics. If you do so, you may ignore difficult terrain during this shift.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: Red">Use the Terrain</span>[Keyword: Martial, Encounter, Free Action, <em>Trigger</em>: when you leave a square with a movement that includes an Athletics or Acrobatics check]</p> <p style="margin-left: 20px"><em>Effect</em>: The square you left and all adjacent squares become difficult terrain until the end of the encounter. If any of the squares were already difficult terrain, they instead become blocking terrain until the end of the encounter.</p><p></p><p></p><p></p><p>You might consider doing something similar to the Monk's Full Techniques to ensure that <em>every</em> encounter or daily has mobility options (but with the class features I wrote above, I would definitely <em>not</em> do it for At-Wills), without overpowering them (although you would probably want a slightly different mechanic, to differentiate them).</p></blockquote><p></p>
[QUOTE="Rune, post: 5516770, member: 67"] I agree with [b]all[/b] of this! (The at-will interrupt would have to be a free action, instead of an immediate action, obviously.) Consider these two class features (as these are the meat of the class, they should [i]not[/i] replace the at-will or encounter attacks. [indent][color=green]Grace of the Swashbuckler[/color] [[i]Keyword[/i]: Martial, At-Will, Free Action, [i]Trigger[/i]: when you deal damage with an At-Will Attack Power on your turn.] [i]Effect:[/i] You gain a +2 bonus to your AC and Reflex until the start of your next turn. In addition, you may make an Acrobatics check vs. the Reflex of the target of your attack. If you are successful, you may shift a number of squares equal to your Dexterity modifier. If you choose, you may use an Athletics check, rather than an Acrobatics. If you do so, you may ignore difficult terrain during this shift. [color=Red]Use the Terrain[/color][Keyword: Martial, Encounter, Free Action, [i]Trigger[/i]: when you leave a square with a movement that includes an Athletics or Acrobatics check] [i]Effect[/i]: The square you left and all adjacent squares become difficult terrain until the end of the encounter. If any of the squares were already difficult terrain, they instead become blocking terrain until the end of the encounter.[/indent] You might consider doing something similar to the Monk's Full Techniques to ensure that [i]every[/i] encounter or daily has mobility options (but with the class features I wrote above, I would definitely [i]not[/i] do it for At-Wills), without overpowering them (although you would probably want a slightly different mechanic, to differentiate them). [/QUOTE]
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