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Martial Controler
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<blockquote data-quote="JackFrostAgain" data-source="post: 5517121" data-attributes="member: 6673748"><p>@<a href="http://www.enworld.org/forum/members/quickleaf.html" target="_blank">Quickleaf</a></p><p>@<a href="http://www.enworld.org/forum/members/rune.html" target="_blank">Rune</a></p><p></p><p>I will try to awnser you guys without that messing quote thing...</p><p></p><p>First of all, I'm trying to go foward in the class creation, so you guys might want to donwload the PDF with the first 10 level powers. The PDF include the flavor text, and I do need help to improve it. My first language is portuguese (I'm Brazilian). I don't have even a single book of the Essentials Series and I don't intend to buy then for now ( I choose the original books, in english, because I don't like translates at all, though).</p><p></p><p>The link for it can be found here:</p><p><a href="https://www.4shared.com/document/mZ4PKD2q/Swashbuckler.html" target="_blank">https://www.4shared.com/document/mZ4PKD2q/Swashbuckler.html</a></p><p></p><p>Now for the specifics sugestion you guys made, you might keep in mind that:</p><p></p><p>1 - The Swashbuckler archetype involves a wide range of concepts like the Musketeer, the Pirate, the Bucaneer, the Fencer and so on. So, some stuff you guys want to see in the core class can be emulated by powers (specially utility powers), paragon paths and feats, so you can provide a interesting character for anyone who wants to play a martial controller that fights with light armor and blade.</p><p></p><p>2 - The class do need a movement based feature, since it is a melee controller and need to get in the midle of the combat with haste. For this, I might change the Enviroment Awareness feature to let him do it.</p><p></p><p>3 - For the defensive and survivability issues you guys presents: the class features powers are really powerful! An at-will immediate interrupt that let you improve your AC and reflex defense in 2~4 and also gives a possible defensive movement is sick! And you need to remember that the swashbuckler already have a high AC and Reflex value both because of the Cunning feature (that provides a bonus similar to a large shield) and for it be a dexterity based class. The major problem I see is that it keeps the class from have other powers that let him immediate react or interrupt - or this powers should be even more powerful than the class features ones.</p><p></p><p>4 - You need to keep in mind that I'm using only the Player's Handbook, Dungeon Master Guide and Player's Handbook 2 as base for my creation (and the character builder updates that was released before december, 2010, the last time I paid the subscribe). If you camewith Essential or more recent sugestions you might need to explain it better for me to understand.</p></blockquote><p></p>
[QUOTE="JackFrostAgain, post: 5517121, member: 6673748"] @[URL="http://www.enworld.org/forum/members/quickleaf.html"]Quickleaf[/URL] @[URL="http://www.enworld.org/forum/members/rune.html"]Rune[/URL] I will try to awnser you guys without that messing quote thing... First of all, I'm trying to go foward in the class creation, so you guys might want to donwload the PDF with the first 10 level powers. The PDF include the flavor text, and I do need help to improve it. My first language is portuguese (I'm Brazilian). I don't have even a single book of the Essentials Series and I don't intend to buy then for now ( I choose the original books, in english, because I don't like translates at all, though). The link for it can be found here: [url]https://www.4shared.com/document/mZ4PKD2q/Swashbuckler.html[/url] Now for the specifics sugestion you guys made, you might keep in mind that: 1 - The Swashbuckler archetype involves a wide range of concepts like the Musketeer, the Pirate, the Bucaneer, the Fencer and so on. So, some stuff you guys want to see in the core class can be emulated by powers (specially utility powers), paragon paths and feats, so you can provide a interesting character for anyone who wants to play a martial controller that fights with light armor and blade. 2 - The class do need a movement based feature, since it is a melee controller and need to get in the midle of the combat with haste. For this, I might change the Enviroment Awareness feature to let him do it. 3 - For the defensive and survivability issues you guys presents: the class features powers are really powerful! An at-will immediate interrupt that let you improve your AC and reflex defense in 2~4 and also gives a possible defensive movement is sick! And you need to remember that the swashbuckler already have a high AC and Reflex value both because of the Cunning feature (that provides a bonus similar to a large shield) and for it be a dexterity based class. The major problem I see is that it keeps the class from have other powers that let him immediate react or interrupt - or this powers should be even more powerful than the class features ones. 4 - You need to keep in mind that I'm using only the Player's Handbook, Dungeon Master Guide and Player's Handbook 2 as base for my creation (and the character builder updates that was released before december, 2010, the last time I paid the subscribe). If you camewith Essential or more recent sugestions you might need to explain it better for me to understand. [/QUOTE]
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