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Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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<blockquote data-quote="jaldaen" data-source="post: 4207362" data-attributes="member: 214"><p><strong>Important Note:</strong> The name of the class has changed from Skirmisher to Harrier to <strong>Auxiliary</strong>! I think this is the best name available that fits the concept of the class without stepping on the toes of an already defined term (i.e. the Skirmisher is monster role; Harrier is a racial trait of a hyena)</p><p></p><p>I have also added the following Design Goals for the Auxiliary so you can see what my approach currently is. Some of these design goals might change as more of the rules become available, but this is what I'm leaning toward at the moment.</p><p></p><p><strong>Design Goals for the Auxiliary:</strong></p><p><strong>1)</strong> Create a Martial Controller</p><p style="margin-left: 20px">A. Movie physics class.</p> <p style="margin-left: 20px">B. Can damage and/or affect multiple targets each round at range.</p><p><strong>2)</strong> A Auxiliary Should be Able to:</p><p style="margin-left: 20px">A. Attack/harass two or more opponents each round at range.</p> <p style="margin-left: 20px">B. Deny enemies one or more of the following: </p><p style="margin-left: 20px">1. An area of the battlefield</p> <p style="margin-left: 20px">2. Actions</p> <p style="margin-left: 20px">3. Abilities</p> <p style="margin-left: 20px">4. Movement</p></p> <p style="margin-left: 20px">C. Take advantage of opportunity fire.</p> <p style="margin-left: 20px">D. Avoid melee combat with enemy.</p> <p style="margin-left: 20px">E. Use cover and concealment to great advantage.</p><p><strong>3)</strong> Powers should be:</p><p style="margin-left: 20px">A. Ranged Attack Powers (multiple target; low damage; battlefield control)</p> <p style="margin-left: 20px">B. Immediate and Opportunity Action-based (overwatch ability)</p> <p style="margin-left: 20px">C. Cover, Movement, and Initiative-based Utilities</p><p></p><p>If you have comments, suggestions, etc... for the Auxiliary class, then feel free to post them to this thread.</p><p></p><p>I have uploaded a preview character of my martial controller Auxiliary class (Version 0.11/levels 1-30) to this first post for easier access. Furture updates and previews of the Auxiliary class will be found in this first post. I will be posting the design changes in future posts, but this one will be specifically set aside for Auxiliary class related downloads. </p><p></p><p>You are welcome to playtest the preview character while running through the Keep on the Shadowfell or other homebrew adventures. If you have any feedback based off of your experiences with the class, then please feel free to post them to this thread for further discussion or send it to me directly via email.</p><p></p><p>However, I will only be releasing the full details on the class through an NDA since I plan on publishing it via 3PP or D&DI. If you are interested in the full 1st to 3rd level class features and powers, then feel free to email me and I'll send you the NDA. Once its returned, either electronically or via snail mail I'll send the most current design your way.</p><p></p><p>Good Gaming,</p><p>Joseph</p><p></p><p>The Preview Character has been viewed 439 times!</p></blockquote><p></p>
[QUOTE="jaldaen, post: 4207362, member: 214"] [B]Important Note:[/B] The name of the class has changed from Skirmisher to Harrier to [B]Auxiliary[/B]! I think this is the best name available that fits the concept of the class without stepping on the toes of an already defined term (i.e. the Skirmisher is monster role; Harrier is a racial trait of a hyena) I have also added the following Design Goals for the Auxiliary so you can see what my approach currently is. Some of these design goals might change as more of the rules become available, but this is what I'm leaning toward at the moment. [B]Design Goals for the Auxiliary:[/B] [B]1)[/B] Create a Martial Controller [INDENT]A. Movie physics class. B. Can damage and/or affect multiple targets each round at range.[/INDENT] [B]2)[/B] A Auxiliary Should be Able to: [INDENT]A. Attack/harass two or more opponents each round at range. B. Deny enemies one or more of the following: [INDENT]1. An area of the battlefield 2. Actions 3. Abilities 4. Movement[/INDENT] C. Take advantage of opportunity fire. D. Avoid melee combat with enemy. E. Use cover and concealment to great advantage.[/INDENT] [B]3)[/B] Powers should be: [INDENT]A. Ranged Attack Powers (multiple target; low damage; battlefield control) B. Immediate and Opportunity Action-based (overwatch ability) C. Cover, Movement, and Initiative-based Utilities[/INDENT] If you have comments, suggestions, etc... for the Auxiliary class, then feel free to post them to this thread. I have uploaded a preview character of my martial controller Auxiliary class (Version 0.11/levels 1-30) to this first post for easier access. Furture updates and previews of the Auxiliary class will be found in this first post. I will be posting the design changes in future posts, but this one will be specifically set aside for Auxiliary class related downloads. You are welcome to playtest the preview character while running through the Keep on the Shadowfell or other homebrew adventures. If you have any feedback based off of your experiences with the class, then please feel free to post them to this thread for further discussion or send it to me directly via email. However, I will only be releasing the full details on the class through an NDA since I plan on publishing it via 3PP or D&DI. If you are interested in the full 1st to 3rd level class features and powers, then feel free to email me and I'll send you the NDA. Once its returned, either electronically or via snail mail I'll send the most current design your way. Good Gaming, Joseph The Preview Character has been viewed 439 times! [/QUOTE]
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Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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