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*Pathfinder & Starfinder
Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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<blockquote data-quote="Xeviat" data-source="post: 4358417" data-attributes="member: 57494"><p>Powers should definately evolve. I would hate to have been using the same Encounter power from 1st level and then "upgrade it" to 13th level and find that one of its applications has been removed. For instance, moving from slow to immobilize, or from daze to stun is fine; these do the same thing and more, so such a change would be welcomed. But moving from immobilize to slow, or simply removing an added effect would change how a character functions. The option to trade out powers makes it so characters "can" have their functions change if they want to, but the option to just get better should exist.</p><p> </p><p>I sent an Email requesting the NDA as well. I would love to help with this as I started thinking on my own "Archer" class; I don't care about selling the class, so I'd much rather use yours.</p><p> </p><p>I haven't noticed if anyone else has mentioned this so far. I feel you've given a bit too many bonus feats at 1st level for this class. Most of the PHB classes get 3 to 4 abilities at first level, aside from their powers. The wizard gets Arcane Implement Mastery, Cantrips, Ritual Casting, and the Spellbook Ability (extra dailies and utilities, as well as free rituals). You've given the Auxiliary Control Zones, Auxiliary's Strategy, Auxiliary Weapon Talent (albet not a hugely strong ability), Immediate Reflexes, and 3 bonus feats.</p><p> </p><p>I just wanted to point out that this seems to be a bit much to me. But that's at first glance without any playtesting.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 4358417, member: 57494"] Powers should definately evolve. I would hate to have been using the same Encounter power from 1st level and then "upgrade it" to 13th level and find that one of its applications has been removed. For instance, moving from slow to immobilize, or from daze to stun is fine; these do the same thing and more, so such a change would be welcomed. But moving from immobilize to slow, or simply removing an added effect would change how a character functions. The option to trade out powers makes it so characters "can" have their functions change if they want to, but the option to just get better should exist. I sent an Email requesting the NDA as well. I would love to help with this as I started thinking on my own "Archer" class; I don't care about selling the class, so I'd much rather use yours. I haven't noticed if anyone else has mentioned this so far. I feel you've given a bit too many bonus feats at 1st level for this class. Most of the PHB classes get 3 to 4 abilities at first level, aside from their powers. The wizard gets Arcane Implement Mastery, Cantrips, Ritual Casting, and the Spellbook Ability (extra dailies and utilities, as well as free rituals). You've given the Auxiliary Control Zones, Auxiliary's Strategy, Auxiliary Weapon Talent (albet not a hugely strong ability), Immediate Reflexes, and 3 bonus feats. I just wanted to point out that this seems to be a bit much to me. But that's at first glance without any playtesting. [/QUOTE]
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Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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