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*Pathfinder & Starfinder
Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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<blockquote data-quote="jaldaen" data-source="post: 4386680" data-attributes="member: 214"><p>Thanks for your comments. I hope you'll provide more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Nice catch... I originally had them working like stances, but changed them and forgot to take that element out of the class features. Thanks for pointing it out for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>This is something I'm keeping my eyes on as you point out Wizards don't get this until later levels. I considered the Volley keyword rules to balance out the targetting of enemies only (specifically the need for line of sight, the penalty to attacks for concealment and cover, and the expenditure of ammo)</p><p></p><p>By my estimations targeting enemies only is worth about 1 damage die for wizard attack powers, however the the question is whether the need for line of sight, and the inability to ignore concealment and cover (and ammo to a lesser degree) is worth that 1 damage die or not. If not, then I might have to lower the damage dealt/effects of the Auxiliary's attack powers.</p><p></p><p></p><p></p><p>Yeah, it was a real eureka! moment for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Reflex is usually 2 lower than AC (Fortitude is usually 1 lower, and Will 3 lower than AC). However, the Auxilary's attack is normally 2 lower than a Fighter's (due to the -2 penalty to WP) so this acts like the Wizard's Magic Missle (which is also -2 compared to Fighter attack bonus b/c of lack of WP). Both Magic Missiles and Watchful Shot can be used as basic ranged attacks. Though as you point out this is a better bonus to the Auxiliary who actually has a means to activate ranged basic attacks via the Overwatch zone. So I'd say its slightly more powerful than Magic Missles, but does on average 1.5 to 0.5 (1d6 or 1d8) points of damage less than Magic Missles (2d4).</p><p></p><p></p><p></p><p>Thanks... I hope you'll have more comments and if you ever want to do playtesting than let me know (at: <a href="mailto:joseph.dm.miller@gmail.com">joseph.dm.miller@gmail.com</a> ) and I'll send you an NDA <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jaldaen, post: 4386680, member: 214"] Thanks for your comments. I hope you'll provide more ;) Nice catch... I originally had them working like stances, but changed them and forgot to take that element out of the class features. Thanks for pointing it out for me ;) This is something I'm keeping my eyes on as you point out Wizards don't get this until later levels. I considered the Volley keyword rules to balance out the targetting of enemies only (specifically the need for line of sight, the penalty to attacks for concealment and cover, and the expenditure of ammo) By my estimations targeting enemies only is worth about 1 damage die for wizard attack powers, however the the question is whether the need for line of sight, and the inability to ignore concealment and cover (and ammo to a lesser degree) is worth that 1 damage die or not. If not, then I might have to lower the damage dealt/effects of the Auxiliary's attack powers. Yeah, it was a real eureka! moment for me ;) Reflex is usually 2 lower than AC (Fortitude is usually 1 lower, and Will 3 lower than AC). However, the Auxilary's attack is normally 2 lower than a Fighter's (due to the -2 penalty to WP) so this acts like the Wizard's Magic Missle (which is also -2 compared to Fighter attack bonus b/c of lack of WP). Both Magic Missiles and Watchful Shot can be used as basic ranged attacks. Though as you point out this is a better bonus to the Auxiliary who actually has a means to activate ranged basic attacks via the Overwatch zone. So I'd say its slightly more powerful than Magic Missles, but does on average 1.5 to 0.5 (1d6 or 1d8) points of damage less than Magic Missles (2d4). Thanks... I hope you'll have more comments and if you ever want to do playtesting than let me know (at: [email]joseph.dm.miller@gmail.com[/email] ) and I'll send you an NDA ;) [/QUOTE]
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Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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