Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaldaen" data-source="post: 4414906" data-attributes="member: 214"><p>Thanks for the comments I'm still considering what might be the best approach to the control zones and so any feedback even if only on a read-through is helpful.</p><p></p><p></p><p></p><p>In the control zone rules you can only activate one control zone at a time.</p><p></p><p></p><p></p><p>Thanks for pointing this out. I have changed the way in which this power works and made activating the control zone part of the power to avoid this abuse.</p><p></p><p></p><p></p><p>Thanks for the suggestions I've work a few of them into the newest version of the control zones:</p><p></p><p><strong>Control Zone: Close Fire</strong> Auxiliary Class Feature</p><p><em>You are adept at skirmishing even in the midst of your enemies.</em></p><p><strong>At-Will Martial, Undispellable, Weapon, Zone</strong></p><p><strong>Minor Action</strong> <strong>Close</strong> blast 3</p><p><strong>Effect: </strong>The blast creates a zone that lasts until the start of your next turn. You do not provoke attacks of opportunity when making area or ranged attacks against creatures within the blast. As an immediate interrupt, you may make a ranged basic attack against an enemy in the zone that takes an action that would normally provoke an opportunity attack.</p><p></p><p><strong>Control Zone: Cover Fire</strong> Auxiliary Class Feature</p><p><em>You provide covering fire against a particular area of the battlefield disrupting an enemy’s ability to counter attack.</em></p><p><strong>At-Will Martial, Undispellable, Weapon, Zone</strong></p><p><strong>Minor Action</strong> <strong>Area</strong> burst 1 within weapon range</p><p><strong>Effect: </strong>The burst creates a zone that lasts until the start of your next turn. As an immediate interrupt, you may make a ranged basic attack against an enemy who attempts to stand up or makes a ranged or area attack while within the zone. The target suffers a -2 penalty to the attack roll of its triggering attack whether you hit or miss.</p><p></p><p>Or:</p><p></p><p><strong>Requirement:</strong> When you activate this control zone you must expend 1 shot of ammunition or thrown weapon. </p><p><strong>Effect: </strong>The burst creates a zone that lasts until the beginning of your next turn. Creatures that enter the zone or start their turn there suffer a -1 penalty to attack rolls checks until the end of your next turn. </p><p></p><p></p><p><strong>Control Zone: Taunting Fire</strong> Auxiliary Class Feature</p><p><em>You taunt your enemy in an attempt to keep his attention on you.</em></p><p><strong>At-Will Martial, Undispellable, Weapon, Zone</strong></p><p><strong>Minor Action</strong> <strong>Area</strong> burst 1 within weapon range</p><p><strong>Effect:</strong> The burst creates a zone that lasts until the start of your next turn. As an immediate reaction, you may make a ranged basic attack against an enemy in the zone that moves away from you or makes a ranged or area attack that does not include you. If the target is moving away from you it suffers a -1 penalty to speed whether you hit or miss. If the target made an attack that did not include you, then it suffers a -2 penalty to the attack roll of its triggering attack.</p><p></p><p>Or: </p><p></p><p><strong>Requirement: </strong>When you activate this control zone you must expend 1 shot of ammunition or thrown weapon.</p><p><strong>Effect: </strong>The burst creates a zone that lasts until the beginning of your next turn. Enemies that enter the zone or start their turn there suffer a -1 penalty to AC, Reflex, and Perception checks in regards to any creature other than you until the end of your next turn.</p><p></p><p><strong>Control Zone: Overwatch</strong> Auxiliary Class Feature</p><p><em>You keep watch over a particular area of the battlefield like a hawk and take advantage of any opportunity, which presents itself.</em></p><p><strong>At-Will Martial, Undispellable, Weapon, Zone</strong></p><p><strong>Minor Action</strong> <strong>Area</strong> burst 1 within weapon range</p><p><strong>Effect:</strong> The burst creates a zone that lasts until the start of your next turn. You gain a +2 bonus to your Perception skill checks to spot creatures in the zone. As an immediate interrupt, you may make a ranged basic attack against an enemy who enters or leaves a square within the zone. However, you can’t make one if the enemy shifts, teleports, or is forced to move into or out of a square within the zone.</p><p></p><p></p><p></p><p>It's mainly there because of this being a martial effect and its more believeable when cover fire/taunting fire have ammo expended for their effects.</p></blockquote><p></p>
[QUOTE="jaldaen, post: 4414906, member: 214"] Thanks for the comments I'm still considering what might be the best approach to the control zones and so any feedback even if only on a read-through is helpful. In the control zone rules you can only activate one control zone at a time. Thanks for pointing this out. I have changed the way in which this power works and made activating the control zone part of the power to avoid this abuse. Thanks for the suggestions I've work a few of them into the newest version of the control zones: [B]Control Zone: Close Fire[/B] Auxiliary Class Feature [I]You are adept at skirmishing even in the midst of your enemies.[/I] [B]At-Will Martial, Undispellable, Weapon, Zone[/B] [B]Minor Action[/B] [B]Close[/B] blast 3 [B]Effect: [/B]The blast creates a zone that lasts until the start of your next turn. You do not provoke attacks of opportunity when making area or ranged attacks against creatures within the blast. As an immediate interrupt, you may make a ranged basic attack against an enemy in the zone that takes an action that would normally provoke an opportunity attack. [B]Control Zone: Cover Fire[/B] Auxiliary Class Feature [I]You provide covering fire against a particular area of the battlefield disrupting an enemy’s ability to counter attack.[/I] [B]At-Will Martial, Undispellable, Weapon, Zone[/B] [B]Minor Action[/B] [B]Area[/B] burst 1 within weapon range [B]Effect: [/B]The burst creates a zone that lasts until the start of your next turn. As an immediate interrupt, you may make a ranged basic attack against an enemy who attempts to stand up or makes a ranged or area attack while within the zone. The target suffers a -2 penalty to the attack roll of its triggering attack whether you hit or miss. Or: [B]Requirement:[/B] When you activate this control zone you must expend 1 shot of ammunition or thrown weapon. [B]Effect: [/B]The burst creates a zone that lasts until the beginning of your next turn. Creatures that enter the zone or start their turn there suffer a -1 penalty to attack rolls checks until the end of your next turn. [B]Control Zone: Taunting Fire[/B] Auxiliary Class Feature [I]You taunt your enemy in an attempt to keep his attention on you.[/I] [B]At-Will Martial, Undispellable, Weapon, Zone[/B] [B]Minor Action[/B] [B]Area[/B] burst 1 within weapon range [B]Effect:[/B] The burst creates a zone that lasts until the start of your next turn. As an immediate reaction, you may make a ranged basic attack against an enemy in the zone that moves away from you or makes a ranged or area attack that does not include you. If the target is moving away from you it suffers a -1 penalty to speed whether you hit or miss. If the target made an attack that did not include you, then it suffers a -2 penalty to the attack roll of its triggering attack. Or: [B]Requirement: [/B]When you activate this control zone you must expend 1 shot of ammunition or thrown weapon. [B]Effect: [/B]The burst creates a zone that lasts until the beginning of your next turn. Enemies that enter the zone or start their turn there suffer a -1 penalty to AC, Reflex, and Perception checks in regards to any creature other than you until the end of your next turn. [B]Control Zone: Overwatch[/B] Auxiliary Class Feature [I]You keep watch over a particular area of the battlefield like a hawk and take advantage of any opportunity, which presents itself.[/I] [B]At-Will Martial, Undispellable, Weapon, Zone[/B] [B]Minor Action[/B] [B]Area[/B] burst 1 within weapon range [B]Effect:[/B] The burst creates a zone that lasts until the start of your next turn. You gain a +2 bonus to your Perception skill checks to spot creatures in the zone. As an immediate interrupt, you may make a ranged basic attack against an enemy who enters or leaves a square within the zone. However, you can’t make one if the enemy shifts, teleports, or is forced to move into or out of a square within the zone. It's mainly there because of this being a martial effect and its more believeable when cover fire/taunting fire have ammo expended for their effects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
Top