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*Pathfinder & Starfinder
Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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<blockquote data-quote="jaldaen" data-source="post: 4430192" data-attributes="member: 214"><p>Okay good, I just was checking... sometimes things can be clear to me as a designer (b/c I wrote it), but not quite crystal to the readers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Done and done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>That's exactly how I want control zones to play... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>This is one thing I've been thinking about. I think it would be okay, but like you said it'd take some playtesting to work out whether dual auxiliaries might be too potent together.</p><p></p><p></p><p></p><p>Thanks for the compliment it is greatly appreciated... and as for errata... I've design long enough to know you can only crush so many gremlins before you decide to flip the switch. After that you just have to root them out by the noise they make inside the machine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jaldaen, post: 4430192, member: 214"] Okay good, I just was checking... sometimes things can be clear to me as a designer (b/c I wrote it), but not quite crystal to the readers ;) Done and done ;) That's exactly how I want control zones to play... ;) This is one thing I've been thinking about. I think it would be okay, but like you said it'd take some playtesting to work out whether dual auxiliaries might be too potent together. Thanks for the compliment it is greatly appreciated... and as for errata... I've design long enough to know you can only crush so many gremlins before you decide to flip the switch. After that you just have to root them out by the noise they make inside the machine ;) [/QUOTE]
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Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)
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