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Martial Controller: Dungeoneer
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<blockquote data-quote="chronoplasm" data-source="post: 4830925" data-attributes="member: 73795"><p>I've been working with this idea before, but now I want to refine it a bit.</p><p> </p><p><strong><span style="font-size: 15px">Dungeoneer</span></strong></p><p>You are an archaeologist or a tomb-robber. </p><p>You have studied the ancient dungeons of lore, and this gives you a variety of powers that allow you to survive the traps and hazards of these old dungeons while also using them to your advantage and even emulating them in your fighting style.</p><p> </p><p><strong><u>Feathered Mound Defense</u> </strong>Dungeoneer Attack</p><p>Daily. Martial, Stance, Weapon</p><p>Standard-Action</p><p><strong>Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 2[W] + Strength modifier damage, and you may slide the target 1 + Wisdom modifier squares. </p><p><strong>Effect:</strong> You enter the Stance of the White Plume Mountain. Whenever a creature starts its turn adjacent to you while you are in this stance, you can make a basic melee attack against it as an Opportunity Attack. If this attack hits, you may slide the target one square.</p><p> </p><p><strong><u>Wave Strike</u> </strong>Dungeoneer Attack</p><p>Encounter. Martial, Weapon</p><p>Standard-Action</p><p><strong>Close</strong> Burst 1</p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit: </strong>2[W] + Strength modifier damage, and the target is slowed until the end of your next turn.</p><p><strong>Trident: </strong>If you are wielding a trident, this attack is Close Burst 2 instead.</p><p><strong>White Plume Mountain: </strong>If you are in the stance of the White Plume Mountain, push the target 1 + Wisdom modifier squares.</p><p> </p><p><strong><u>Whelm Strike</u></strong> Dungeoneer Attack</p><p>Encounter. Martial, Weapon</p><p>Standard-Action</p><p><strong>Close</strong> Burst 1</p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 2[W] + Strength modifier damage, and the target is dazed (save ends).</p><p><strong>Warhammer:</strong> If you are wielding a Warhammer, the target is stunned until the end of your next turn.</p><p><strong>White Plume Mountain: </strong>If you are in the stance of the White Plume Mountain, push the target 1 + Wisdom modifier squares.</p><p> </p><p><strong><u>Blackrazor Strike</u></strong> Dungeoneer Attack</p><p>Encounter. Martial, Weapon</p><p>Standard-Action</p><p><strong>Close</strong> Burst 1</p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 2[W] + Strength modifier damage, and the target is weakened (save ends).</p><p><strong>Long Sword: </strong>If you are wielding a Longsword, you may make a saving throw against any effect that a save could end.</p><p><strong>White Plume Mountain: </strong>If you are in the stance of the White Plume Mountain, push the target 1 + Wisdom modifier squares.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4830925, member: 73795"] I've been working with this idea before, but now I want to refine it a bit. [B][SIZE=4]Dungeoneer[/SIZE][/B] You are an archaeologist or a tomb-robber. You have studied the ancient dungeons of lore, and this gives you a variety of powers that allow you to survive the traps and hazards of these old dungeons while also using them to your advantage and even emulating them in your fighting style. [B][U]Feathered Mound Defense[/U] [/B]Dungeoneer Attack Daily. Martial, Stance, Weapon Standard-Action [B]Melee[/B] Weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage, and you may slide the target 1 + Wisdom modifier squares. [B]Effect:[/B] You enter the Stance of the White Plume Mountain. Whenever a creature starts its turn adjacent to you while you are in this stance, you can make a basic melee attack against it as an Opportunity Attack. If this attack hits, you may slide the target one square. [B][U]Wave Strike[/U] [/B]Dungeoneer Attack Encounter. Martial, Weapon Standard-Action [B]Close[/B] Burst 1 [B]Target:[/B] Each creature in burst. [B]Attack:[/B] Strength vs. AC [B]Hit: [/B]2[W] + Strength modifier damage, and the target is slowed until the end of your next turn. [B]Trident: [/B]If you are wielding a trident, this attack is Close Burst 2 instead. [B]White Plume Mountain: [/B]If you are in the stance of the White Plume Mountain, push the target 1 + Wisdom modifier squares. [B][U]Whelm Strike[/U][/B] Dungeoneer Attack Encounter. Martial, Weapon Standard-Action [B]Close[/B] Burst 1 [B]Target:[/B] Each creature in burst. [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage, and the target is dazed (save ends). [B]Warhammer:[/B] If you are wielding a Warhammer, the target is stunned until the end of your next turn. [B]White Plume Mountain: [/B]If you are in the stance of the White Plume Mountain, push the target 1 + Wisdom modifier squares. [B][U]Blackrazor Strike[/U][/B] Dungeoneer Attack Encounter. Martial, Weapon Standard-Action [B]Close[/B] Burst 1 [B]Target:[/B] Each creature in burst. [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage, and the target is weakened (save ends). [B]Long Sword: [/B]If you are wielding a Longsword, you may make a saving throw against any effect that a save could end. [B]White Plume Mountain: [/B]If you are in the stance of the White Plume Mountain, push the target 1 + Wisdom modifier squares. [/QUOTE]
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