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Martial Controller- The Brawler
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<blockquote data-quote="chronoplasm" data-source="post: 4468303" data-attributes="member: 73795"><p>As the wizard gets cantrips, so too does the brawler get tricks.</p><p> </p><p><strong>Tricks:</strong></p><p> </p><p><strong>Pass</strong></p><p><strong></strong>Muscle Trick.</p><p>At-Will. Martial</p><p>Standard Action. Ranged 10</p><p>Target: One willing ally.</p><p>Effect: You take an item from your inventory and throw it to an ally. You and your ally must each have an empty hand.</p><p>The ally may stow the item.</p><p>If the item is a weapon, the ally may equip that weapon if able.</p><p>If the item is a potion, the ally may drink that potion.</p><p></p><p><strong>Tech Roll</strong></p><p>Muscle Trick.</p><p>At-Will. Martial</p><p>Immediate Interrupt.</p><p>Trigger: You are attacked while prone.</p><p>Effect: You get +2 to AC and reflex until the start of your next turn and you may shift.</p><p> </p><p> </p><p><strong>Brawler Exploits:</strong></p><p> </p><p><strong>Tackle</strong></p><p><strong></strong>Level 1 Muscle Exploit</p><p>At-Will. Martial. Grappling.</p><p>You may move up to your speed when using this attack. You must move at least 2 squares from your starting position. You must have at least one free hand.</p><p>Target: One creature</p><p>Attack: Strength vs. Reflex</p><p>Hit: 1d6+Strength modifier damage and the target is grabbed.</p><p> </p><p><strong>Throw a Guy</strong></p><p><strong></strong>Level 1 Muscle Exploit</p><p>At-Will. Martial. Grappling.</p><p>You must be grabbing a creature to use this attack.</p><p>Close blast 2. If the grabbed creature is large sized, increase the blast area to 3. Increase the blast area by 1 for each size category above that.</p><p>Target: Grabbed creature, creatures in blast</p><p>Attack: Strength vs. Reflex</p><p>Hit: 1d8+Strength modifier damage to grabbed creature and each creature in blast. Add an additional 1d8 damage if the grabbed creature is large and an additional 1d6 for each size category above that.</p><p>Effect: The grabbed creature lands prone in any empty space in the blast area.</p><p> </p><p> </p><p><strong>Feats:</strong></p><p> </p><p><strong>Professional Wrestler</strong></p><p><strong></strong>Feat</p><p>Prerequisite: Muscle Class</p><p>Benefit: You can grab targets up to two size categories larger than yourself.</p><p>You get a +2 to grab checks.</p><p></p><p><strong>Grapple a Beholder?</strong></p><p>Feat</p><p>Prerequisite: Muscle Class</p><p>Benefit: You get a +5 to grab checks against hovering or flying targets. When you do so, choose one:</p><p>The grappled creature is no longer flying or hovering; or, you are flying or hovering as long as you are grappling a flying or hovering creature.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4468303, member: 73795"] As the wizard gets cantrips, so too does the brawler get tricks. [B]Tricks:[/B] [B]Pass [/B]Muscle Trick. At-Will. Martial Standard Action. Ranged 10 Target: One willing ally. Effect: You take an item from your inventory and throw it to an ally. You and your ally must each have an empty hand. The ally may stow the item. If the item is a weapon, the ally may equip that weapon if able. If the item is a potion, the ally may drink that potion. [B]Tech Roll[/B] Muscle Trick. At-Will. Martial Immediate Interrupt. Trigger: You are attacked while prone. Effect: You get +2 to AC and reflex until the start of your next turn and you may shift. [B]Brawler Exploits:[/B] [B]Tackle [/B]Level 1 Muscle Exploit At-Will. Martial. Grappling. You may move up to your speed when using this attack. You must move at least 2 squares from your starting position. You must have at least one free hand. Target: One creature Attack: Strength vs. Reflex Hit: 1d6+Strength modifier damage and the target is grabbed. [B]Throw a Guy [/B]Level 1 Muscle Exploit At-Will. Martial. Grappling. You must be grabbing a creature to use this attack. Close blast 2. If the grabbed creature is large sized, increase the blast area to 3. Increase the blast area by 1 for each size category above that. Target: Grabbed creature, creatures in blast Attack: Strength vs. Reflex Hit: 1d8+Strength modifier damage to grabbed creature and each creature in blast. Add an additional 1d8 damage if the grabbed creature is large and an additional 1d6 for each size category above that. Effect: The grabbed creature lands prone in any empty space in the blast area. [B]Feats:[/B] [B]Professional Wrestler [/B]Feat Prerequisite: Muscle Class Benefit: You can grab targets up to two size categories larger than yourself. You get a +2 to grab checks. [B]Grapple a Beholder?[/B] Feat Prerequisite: Muscle Class Benefit: You get a +5 to grab checks against hovering or flying targets. When you do so, choose one: The grappled creature is no longer flying or hovering; or, you are flying or hovering as long as you are grappling a flying or hovering creature. [/QUOTE]
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