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Martial Controller: The Douchebag
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<blockquote data-quote="Dire Human" data-source="post: 5286392" data-attributes="member: 57504"><p>I'm considering changing the name to "The Jerk"; Douchebag seems a little too narrow-focused for the kind of person we're constructing. What do you guys think?</p><p></p><p><span style="font-size: 12px"><strong>Level 5 Daily Exploits</strong></span></p><p> </p><p> <span style="color: DimGray"><strong>Double Facepalm, Douchebag Attack 5</strong></span></p><p> <em>Your antics cause not one, but two of your enemies to bury their face in their hands in sheer incredulity. A little bit of their soul has died today.</em></p><p> <strong>Daily * Martial, Implement, Necrotic</strong></p><p> <strong>Standard Action</strong>, <strong>Close</strong> burst 5</p><p> <strong>Target:</strong> One or two creatures in burst</p><p> <strong>Attack:</strong> Charisma vs. Will</p><p> <strong>Hit:</strong> 2d6 + Charisma modifier necrotic damage, and the target is blinded (save ends).</p><p> <strong>Miss:</strong> Half damage, and the target is blinded until the end of your next turn.</p><p> </p><p> <span style="color: DimGray"><strong>Relentless Sarcasm</strong><strong>, Douchebag Attack 5</strong></span></p><p><em>Your foe's attacks, while amazing and totally not ineffective, are tossed aside in the face of your drawling, insincere defense.</em></p><p> <strong>Daily * Martial, Implement, Psychic, Zone</strong></p><p> <strong>Standard Action</strong>, <strong>Close </strong>burst 3</p><p> <strong>Target:</strong> Each enemy in burst</p><p> <strong>Attack:</strong> Charisma vs. Will</p><p> <strong>Hit:</strong> 1d8 + Charisma modifier psychic damage, and the target totally doesn't take a penalty to attack rolls equal to your Charisma modifier until the end of your next turn.</p><p> <strong>Miss</strong>: Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. What a winner.</p><p><strong>Effect:</strong> The burst creates a zone of relentless sarcasm until the end of your next turn, and remains centered on you even when you move. Enemies that enter or start their turns within the zone take a -2 penalty to attack rolls until the end of their next turn.</p><p><strong>Sustain Minor:</strong> You roll your eyes, and the zone persists.</p><p> </p><p><span style="color: DimGray"><strong>Show-Stopping Heckle, Douchebag Attack 5</strong></span></p><p> <em>You throw a sharp word and a sharper object as the next person takes their turn, ruining their entrance and hobbling their performance.</em></p><p> <strong>Daily * Martial, Implement, Reliable, Thunder</strong></p><p> <strong>Immediate Interrupt</strong>, <strong>Ranged</strong> 10</p><p><strong>Trigger:</strong> An enemy within range starts its turn</p><p><strong>Target:</strong> The triggering enemy</p><p><strong>Attack:</strong> Charisma vs. Reflex</p><p><strong>Hit:</strong> 2d10 + Charisma modifier thunder damage, and the target loses its next standard action.</p><p> </p><p></p><p> <span style="font-size: 12px"><strong>Level 6 Utility Exploits</strong></span></p><p> <strong></strong></p><p><strong><span style="color: DimGray">Impenetrable Apathy, Douchebag Utility 6</span></strong></p><p> <em>With a book and a pair of earbuds, you can ignore <strong>anything</strong>.</em></p><p> <strong>Daily * Martial</strong></p><p> <strong>Standard Action</strong>, <strong>Personal</strong></p><p> <strong>Effect:</strong> Until the start of your next turn, you have line of effect to no creature, and no creature has line of effect to you. You still occupy a space, however.</p><p><strong>Sustain Standard:</strong> The effect persists.</p><p> </p><p> <span style="color: Red"><strong>Laugh In Their Faces, Douchebag Utility 6</strong></span></p><p> <em>Ha ha, you missed!</em></p><p> <strong>Encounter * Martial</strong></p><p> <strong>Free Action,</strong> <strong>Personal</strong></p><p> <strong>Trigger:</strong> You are missed by an attack</p><p> <strong>Effect:</strong> You gain a +2 power bonus to attack and damage rolls against the source of the triggering attack until the end of your next turn.</p><p> </p><p> <span style="color: Red"><strong>Run And Hide, Douchebag Utility 6</strong></span></p><p> <em>Just as discretion is the better part of valor, so is cowardice the better part of discretion.</em></p><p> <strong>Encounter * Martial </strong></p><p> <strong>Move Action, </strong><strong>Personal</strong></p><p> <strong>Effect: </strong>You shift one-half your speed to a square not adjacent to an enemy. You may then make a Stealth check to become hidden with no penalty for moving.</p><p> </p><p></p><p> <span style="font-size: 12px"><strong>Level 29 Daily Exploits</strong></span></p><p> </p><p> <span style="color: DimGray"><strong>Flip The Board Over</strong><strong>, Douchebag Attack 29</strong></span></p><p> <em>Just as the game has turned against you, so do you turn against the game. Turn it upside-down, that is.</em></p><p> <strong>Daily * Martial, Implement</strong></p><p> <strong>Standard Action</strong>, <strong>Close</strong> burst 20</p><p><strong>Special:</strong> You must be bloodied</p><p> <strong>Target:</strong> Each creature in burst. If the target is an ally, they may choose to be automatically hit or missed by the attack and take no damage.</p><p> <strong>Attack:</strong> Charisma + 4 vs. Fortitude</p><p> <strong>Hit:</strong> 2d12 + Charisma modifier damage, and the target is removed from play until the start of your next turn. At the start of your next turn, the target returns to play in a square within the burst of your choice.</p><p> <strong>Miss:</strong> Half damage, and you may slide the target 3 squares.</p><p><strong>Effect:</strong> Your turn ends, and you are removed from play until the start of your next turn. At the start of your next turn, you return to play in a square within the burst of your choice.</p></blockquote><p></p>
[QUOTE="Dire Human, post: 5286392, member: 57504"] I'm considering changing the name to "The Jerk"; Douchebag seems a little too narrow-focused for the kind of person we're constructing. What do you guys think? [SIZE=3][B]Level 5 Daily Exploits[/B][/SIZE] [COLOR=DimGray][B]Double Facepalm, Douchebag Attack 5[/B][/COLOR] [I]Your antics cause not one, but two of your enemies to bury their face in their hands in sheer incredulity. A little bit of their soul has died today.[/I] [B]Daily * Martial, Implement, Necrotic[/B] [B]Standard Action[/B], [B]Close[/B] burst 5 [B]Target:[/B] One or two creatures in burst [B]Attack:[/B] Charisma vs. Will [B]Hit:[/B] 2d6 + Charisma modifier necrotic damage, and the target is blinded (save ends). [B]Miss:[/B] Half damage, and the target is blinded until the end of your next turn. [COLOR=DimGray][B]Relentless Sarcasm[/B][B], Douchebag Attack 5[/B][/COLOR] [I]Your foe's attacks, while amazing and totally not ineffective, are tossed aside in the face of your drawling, insincere defense.[/I] [B]Daily * Martial, Implement, Psychic, Zone[/B] [B]Standard Action[/B], [B]Close [/B]burst 3 [B]Target:[/B] Each enemy in burst [B]Attack:[/B] Charisma vs. Will [B]Hit:[/B] 1d8 + Charisma modifier psychic damage, and the target totally doesn't take a penalty to attack rolls equal to your Charisma modifier until the end of your next turn. [B]Miss[/B]: Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. What a winner. [B]Effect:[/B] The burst creates a zone of relentless sarcasm until the end of your next turn, and remains centered on you even when you move. Enemies that enter or start their turns within the zone take a -2 penalty to attack rolls until the end of their next turn. [B]Sustain Minor:[/B] You roll your eyes, and the zone persists. [COLOR=DimGray][B]Show-Stopping Heckle, Douchebag Attack 5[/B][/COLOR] [I]You throw a sharp word and a sharper object as the next person takes their turn, ruining their entrance and hobbling their performance.[/I] [B]Daily * Martial, Implement, Reliable, Thunder[/B] [B]Immediate Interrupt[/B], [B]Ranged[/B] 10 [B]Trigger:[/B] An enemy within range starts its turn [B]Target:[/B] The triggering enemy [B]Attack:[/B] Charisma vs. Reflex [B]Hit:[/B] 2d10 + Charisma modifier thunder damage, and the target loses its next standard action. [SIZE=3][B]Level 6 Utility Exploits[/B][/SIZE] [B] [COLOR=DimGray]Impenetrable Apathy, Douchebag Utility 6[/COLOR][/B] [I]With a book and a pair of earbuds, you can ignore [B]anything[/B].[/I] [B]Daily * Martial[/B] [B]Standard Action[/B], [B]Personal[/B] [B]Effect:[/B] Until the start of your next turn, you have line of effect to no creature, and no creature has line of effect to you. You still occupy a space, however. [B]Sustain Standard:[/B] The effect persists. [COLOR=Red][B]Laugh In Their Faces, Douchebag Utility 6[/B][/COLOR] [I]Ha ha, you missed![/I] [B]Encounter * Martial[/B] [B]Free Action,[/B] [B]Personal[/B] [B]Trigger:[/B] You are missed by an attack [B]Effect:[/B] You gain a +2 power bonus to attack and damage rolls against the source of the triggering attack until the end of your next turn. [COLOR=Red][B]Run And Hide, Douchebag Utility 6[/B][/COLOR] [I]Just as discretion is the better part of valor, so is cowardice the better part of discretion.[/I] [B]Encounter * Martial [/B] [B]Move Action, [/B][B]Personal[/B] [B]Effect: [/B]You shift one-half your speed to a square not adjacent to an enemy. You may then make a Stealth check to become hidden with no penalty for moving. [SIZE=3][B]Level 29 Daily Exploits[/B][/SIZE] [COLOR=DimGray][B]Flip The Board Over[/B][B], Douchebag Attack 29[/B][/COLOR] [I]Just as the game has turned against you, so do you turn against the game. Turn it upside-down, that is.[/I] [B]Daily * Martial, Implement[/B] [B]Standard Action[/B], [B]Close[/B] burst 20 [B]Special:[/B] You must be bloodied [B]Target:[/B] Each creature in burst. If the target is an ally, they may choose to be automatically hit or missed by the attack and take no damage. [B]Attack:[/B] Charisma + 4 vs. Fortitude [B]Hit:[/B] 2d12 + Charisma modifier damage, and the target is removed from play until the start of your next turn. At the start of your next turn, the target returns to play in a square within the burst of your choice. [B]Miss:[/B] Half damage, and you may slide the target 3 squares. [B]Effect:[/B] Your turn ends, and you are removed from play until the start of your next turn. At the start of your next turn, you return to play in a square within the burst of your choice. [/QUOTE]
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Martial Controller: The Douchebag
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