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<blockquote data-quote="cmbarona" data-source="post: 5299367" data-attributes="member: 71281"><p>Hmm... I remember something along those lines in an old article about class design. This might be it: <a href="http://www.wizards.com/DND/Article.aspx?x=dnd/drdd/2009SeptemberA" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Character Classes)</a></p><p>Interestingly, Mearls (again, if I linked the right article) did take a small jab at the Martial Controller discussion by saying that the initial class concept should inform the power source and combat role, not vice versa.</p><p></p><p>That being said, I disagree. I think the three are integrally related. For example, I love the Warlord class. Part of that is the more general class concept, but part of it is the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal" target="_blank">Badass Normal</a> appeal. In a world of magic, it's pretty awesome to be able to stand up to that magic with nothing but training and determination (depending on the extent of your magic equipment) backing you up. Similarly, there's a certain appeal in being a sort of leader. Take your pick of archetypes... <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheStrategist" target="_blank">The Strategist</a>, <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DrillSergeantNasty" target="_blank">Drill Sergeant</a>, etc.</p><p></p><p>Similarly, there's an appeal to certain controller-ish archetypes (<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Tricksters" target="_blank">Tricksters</a>, <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChessmaster" target="_blank">Chessmasters</a>, etc.), depending on how you define a controller. One could argue that some of these are already covered in the Trickster Rogue, the Tactical Warlord, etc., but as many have pointed out before, having a class dedicated to that role is vastly different from a class that dabbles in it.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 5299367, member: 71281"] Hmm... I remember something along those lines in an old article about class design. This might be it: [url=http://www.wizards.com/DND/Article.aspx?x=dnd/drdd/2009SeptemberA]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Character Classes)[/url] Interestingly, Mearls (again, if I linked the right article) did take a small jab at the Martial Controller discussion by saying that the initial class concept should inform the power source and combat role, not vice versa. That being said, I disagree. I think the three are integrally related. For example, I love the Warlord class. Part of that is the more general class concept, but part of it is the [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal"]Badass Normal[/URL] appeal. In a world of magic, it's pretty awesome to be able to stand up to that magic with nothing but training and determination (depending on the extent of your magic equipment) backing you up. Similarly, there's a certain appeal in being a sort of leader. Take your pick of archetypes... [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheStrategist"]The Strategist[/URL], [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/DrillSergeantNasty"]Drill Sergeant[/URL], etc. Similarly, there's an appeal to certain controller-ish archetypes ([URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/Tricksters"]Tricksters[/URL], [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChessmaster"]Chessmasters[/URL], etc.), depending on how you define a controller. One could argue that some of these are already covered in the Trickster Rogue, the Tactical Warlord, etc., but as many have pointed out before, having a class dedicated to that role is vastly different from a class that dabbles in it. [/QUOTE]
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