Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Dailies - How so?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stilvan" data-source="post: 4133251" data-attributes="member: 56264"><p>I don't think there's any real-world way to justify daily martial powers. I believe they are daily partly for balance reasons but also to give the designers leeway to create really heroic maneuvers without worrying about the players using them to the exclusion of everything else. </p><p></p><p>In a strongly realism-oriented game, like GURPs for example, you have to balance the benefits of a fancy maneuver with a set of drawbacks because you know that anyone can use it at any time. So for example, you can attempt a whirlwind attack at will but you will suffer fatigue, must make a balance check and your chance of hitting is significantly reduced (not actual rules here btw but I think this conveys the idea). Often the drawbacks are so significant that you have to wait until the optimum moment to use the abiliity anyways - which effectively makes it 'daily' in any case. I think D&D, particularly 4e is trying to build a more heroic environment that maps more to fantasy fiction than to reality. So limits are placed on how often you can use a power, but there are few to no drawbacks when using it. Conan might cleave a soldier in half and carrying the momentum lop off another soldier's head, but he doesn't do it in every battle.</p><p></p><p>This is how I justify it in any case.</p><p></p><p>Edit: Hah - must learn to type faster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Stilvan, post: 4133251, member: 56264"] I don't think there's any real-world way to justify daily martial powers. I believe they are daily partly for balance reasons but also to give the designers leeway to create really heroic maneuvers without worrying about the players using them to the exclusion of everything else. In a strongly realism-oriented game, like GURPs for example, you have to balance the benefits of a fancy maneuver with a set of drawbacks because you know that anyone can use it at any time. So for example, you can attempt a whirlwind attack at will but you will suffer fatigue, must make a balance check and your chance of hitting is significantly reduced (not actual rules here btw but I think this conveys the idea). Often the drawbacks are so significant that you have to wait until the optimum moment to use the abiliity anyways - which effectively makes it 'daily' in any case. I think D&D, particularly 4e is trying to build a more heroic environment that maps more to fantasy fiction than to reality. So limits are placed on how often you can use a power, but there are few to no drawbacks when using it. Conan might cleave a soldier in half and carrying the momentum lop off another soldier's head, but he doesn't do it in every battle. This is how I justify it in any case. Edit: Hah - must learn to type faster :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Dailies - How so?
Top