Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Dailies - How so?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Surgoshan" data-source="post: 4133479" data-attributes="member: 61205"><p>I see a few arguments that all work pretty darn well.</p><p></p><p>1) The Eagle: sometimes things work out really darn well. It's what you intended, but even you were surprised by how well it worked.</p><p>The counter: Unless the golfer decided at the tee that he'd get an eagle, it doesn't work.</p><p>The response: The golfer didn't decide jack. The player decided. That is to say, you probably shouldn't run your game like OotS. Things happen in the game that build up a narrative. You, the player, are aware of the mechanics that went into the construction of the narrative. The PC just went in, hacked and slashed, and did a few things very, very well.</p><p></p><p>b) Wuxia: The PC has tapped a supernatural talent that manifests itself as martial ability rather than magic, fey, etc.</p><p>Argument: Then why can't he fly?</p><p>Response: Because <a href="http://en.wikipedia.org/wiki/Qinggong" target="_blank">wearing weights on your ankles</a> will only take you so far. Again, from the out of game mechanical perspective we know about the separation of powers (the D&D checks and balances) so that each PC has a role and can participate in the game. In the game, the perspective is that the player has tapped his supernatural talent so that he can use a sword as a mystical ability. Those who have tapped a supernatural talent for other purposes will be the ones to fly, or throw energy, or make friends really, really easily.</p><p></p><p></p><p>Both of these have, in the more developed argument, the element that the out-of-game mechanics are there to help construct the in-game narrative/simulation. The first is much more narrativist (as in after the battle is over you could go back and reconstruct what <em>actually</em> happened, but not before because all the rolls and damage and whatnot still have to be worked out). The second is much more simulationist (at least by my interpretation of the term) because it attempts to provide a mechanic that explains the limitations without breaking verisimilitude. I like both.</p></blockquote><p></p>
[QUOTE="Surgoshan, post: 4133479, member: 61205"] I see a few arguments that all work pretty darn well. 1) The Eagle: sometimes things work out really darn well. It's what you intended, but even you were surprised by how well it worked. The counter: Unless the golfer decided at the tee that he'd get an eagle, it doesn't work. The response: The golfer didn't decide jack. The player decided. That is to say, you probably shouldn't run your game like OotS. Things happen in the game that build up a narrative. You, the player, are aware of the mechanics that went into the construction of the narrative. The PC just went in, hacked and slashed, and did a few things very, very well. b) Wuxia: The PC has tapped a supernatural talent that manifests itself as martial ability rather than magic, fey, etc. Argument: Then why can't he fly? Response: Because [url=http://en.wikipedia.org/wiki/Qinggong]wearing weights on your ankles[/url] will only take you so far. Again, from the out of game mechanical perspective we know about the separation of powers (the D&D checks and balances) so that each PC has a role and can participate in the game. In the game, the perspective is that the player has tapped his supernatural talent so that he can use a sword as a mystical ability. Those who have tapped a supernatural talent for other purposes will be the ones to fly, or throw energy, or make friends really, really easily. Both of these have, in the more developed argument, the element that the out-of-game mechanics are there to help construct the in-game narrative/simulation. The first is much more narrativist (as in after the battle is over you could go back and reconstruct what [i]actually[/i] happened, but not before because all the rolls and damage and whatnot still have to be worked out). The second is much more simulationist (at least by my interpretation of the term) because it attempts to provide a mechanic that explains the limitations without breaking verisimilitude. I like both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Dailies - How so?
Top