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Martial Dailies - How so?
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<blockquote data-quote="JohnSnow" data-source="post: 4133776" data-attributes="member: 32164"><p>No, it didn't. Well...probably not.</p><p></p><p><em>In general</em>, since Split the Tree applies only to two targets <em>within 3 squares of each other</em>, that means you're talking about 2 guys not more than 15-20 feet apart. From any reasonable range, that's launching the arrows on slightly different angles - an eminently doable thing (albeit a little hard to target).</p><p></p><p>As I said, I've actually tried the manyshot stunt. After <em>Robin Hood: Prince of Thieves</em>, I wanted to see if it was possible, or total crap. So I nocked two arrows into my longbow, tipped it at a slight angle, and released. They both hit the target, about 5 feet apart (opposite corners), from a distance of ~30 feet. That's the <em>first time</em> I ever tried this stunt. Obviously, it was not a combat situation.</p><p></p><p>In combat, being ready for this the moment the conditions were right would be tricky. In some sense, it's an "in-the-zone" thing - when you're super-aware, you notice that <em>the conditions are about to be right</em> just early enough that you can nock two arrows, aim and respond.</p><p></p><p>The conditions might come up frequently, but our heroic ranger isn't always prepared to capitalize on those conditions. When he is, he nocks, aims, and fires. He might still miss, but the time the player "uses" the power is the time he noticed he had a chance.</p><p></p><p>Combat is a chaotic affair. No matter how many tricks, stunts, or special moves you have, using them still involves seeing the opening and acting on it. Think of the at-will powers as the tricks you have that either require little effort or the ones that you've practiced so often that they're second nature. The per-encounter ones aren't quite as reliable - maybe the conditions come up less often, or the powers take more effort, or they're just trickier to set up. The dailies are like the per-encounter ones, only worse. They take supreme effort, supreme focus, or they're just THAT hard to set up.</p><p></p><p>I guess I can understand that some people just can't buy this line of reasoning. *shrug* If so, I don't think any rationalization will help.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4133776, member: 32164"] No, it didn't. Well...probably not. [i]In general[/i], since Split the Tree applies only to two targets [i]within 3 squares of each other[/i], that means you're talking about 2 guys not more than 15-20 feet apart. From any reasonable range, that's launching the arrows on slightly different angles - an eminently doable thing (albeit a little hard to target). As I said, I've actually tried the manyshot stunt. After [i]Robin Hood: Prince of Thieves[/i], I wanted to see if it was possible, or total crap. So I nocked two arrows into my longbow, tipped it at a slight angle, and released. They both hit the target, about 5 feet apart (opposite corners), from a distance of ~30 feet. That's the [i]first time[/i] I ever tried this stunt. Obviously, it was not a combat situation. In combat, being ready for this the moment the conditions were right would be tricky. In some sense, it's an "in-the-zone" thing - when you're super-aware, you notice that [i]the conditions are about to be right[/i] just early enough that you can nock two arrows, aim and respond. The conditions might come up frequently, but our heroic ranger isn't always prepared to capitalize on those conditions. When he is, he nocks, aims, and fires. He might still miss, but the time the player "uses" the power is the time he noticed he had a chance. Combat is a chaotic affair. No matter how many tricks, stunts, or special moves you have, using them still involves seeing the opening and acting on it. Think of the at-will powers as the tricks you have that either require little effort or the ones that you've practiced so often that they're second nature. The per-encounter ones aren't quite as reliable - maybe the conditions come up less often, or the powers take more effort, or they're just trickier to set up. The dailies are like the per-encounter ones, only worse. They take supreme effort, supreme focus, or they're just THAT hard to set up. I guess I can understand that some people just can't buy this line of reasoning. *shrug* If so, I don't think any rationalization will help. [/QUOTE]
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Martial Dailies - How so?
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