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Martial Dailies - How so?
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<blockquote data-quote="JohnSnow" data-source="post: 4133856" data-attributes="member: 32164"><p>Well, whatever works for you I guess.</p><p></p><p>I guess Fourth Edition designers just decided to put the nail in the coffin of the "Rules as Gameworld Physics" argument. In Fourth Edition, every decision isn't handled from a strictly cause and effect basis.</p><p></p><p>In 4E, just 'cuz A happens before B, you don't necessarily know precisely what A means <em>in the game world</em> until after B happens. Is A "PC1 drops to negative hit points?" Then what A <em>means</em> depends on B.</p><p></p><p>1) If B is the player coming up with a 20 on his stabilization roll and spending a Second Wind to get back in the fight, A was a 'nasty blow that took Kathra out of the fight, sending her tumbling to the ground, before she spits the blood from her mouth and gets back up, charging back into the fray.</p><p>2) If the player rolls well enough to stabilize (or someone else stabilizes him), and has used up his second wind, but not all his healing surges, the character is injured enough that he's "out of the fight" unless he receives some kind of healing.</p><p>3) If the player rolls well enough to stabilize (or someone else stabilizes him), and has used up all his healing surges, he's taken a substantial enough hit that he's knocked out until he can take an extended rest.</p><p>4) If nobody manages to stabilize the character, and he blows 3 saves and dies, A was a killing blow that caused the character to die from blood loss.</p><p></p><p>There is no "reality" problem here if you can accept that A is only indicative of the immediate event, not some empirical statement about the PC's condition.</p><p></p><p>If you need a strict "cause and effect" system, 4E just isn't the game for you. And its subsystems aren't intended for you either. Stop trying to perform mental gymnastics that never really worked in the first place to turn the system into something it's not. There's plenty of other games that work on that basis - albeit not always consistently. 3e is one. I believe Paizo's <em>Pathfinder</em> is another.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4133856, member: 32164"] Well, whatever works for you I guess. I guess Fourth Edition designers just decided to put the nail in the coffin of the "Rules as Gameworld Physics" argument. In Fourth Edition, every decision isn't handled from a strictly cause and effect basis. In 4E, just 'cuz A happens before B, you don't necessarily know precisely what A means [i]in the game world[/i] until after B happens. Is A "PC1 drops to negative hit points?" Then what A [i]means[/i] depends on B. 1) If B is the player coming up with a 20 on his stabilization roll and spending a Second Wind to get back in the fight, A was a 'nasty blow that took Kathra out of the fight, sending her tumbling to the ground, before she spits the blood from her mouth and gets back up, charging back into the fray. 2) If the player rolls well enough to stabilize (or someone else stabilizes him), and has used up his second wind, but not all his healing surges, the character is injured enough that he's "out of the fight" unless he receives some kind of healing. 3) If the player rolls well enough to stabilize (or someone else stabilizes him), and has used up all his healing surges, he's taken a substantial enough hit that he's knocked out until he can take an extended rest. 4) If nobody manages to stabilize the character, and he blows 3 saves and dies, A was a killing blow that caused the character to die from blood loss. There is no "reality" problem here if you can accept that A is only indicative of the immediate event, not some empirical statement about the PC's condition. If you need a strict "cause and effect" system, 4E just isn't the game for you. And its subsystems aren't intended for you either. Stop trying to perform mental gymnastics that never really worked in the first place to turn the system into something it's not. There's plenty of other games that work on that basis - albeit not always consistently. 3e is one. I believe Paizo's [i]Pathfinder[/i] is another. [/QUOTE]
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