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*Pathfinder & Starfinder
Martial Dailies - How so?
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<blockquote data-quote="Tenbones" data-source="post: 4133906" data-attributes="member: 7499"><p>The whole "In the zone" rationale would be fine, if the game reflected a series of events that leads the character to "get" into the aforementioned "zone" - but the idea that mechanically we're seperating the character from the gameplay - it seems silly. Or at the very least non-immersive.</p><p></p><p>This is the CCG portion of the game that people are (over)reacting to negatively. Some players want their character sheet/mechanics to reflect what their character can do, period. No one likes relying on random chance (as someone put it earlier 'you still have to roll to hit' after using your limited per-day ability) to win the day. They envision their fighter slaughtering their way across the field of battle only to find out he's suddenly run out of (fill in your power here) because he's already used it up - but the GM tells the player - sorry, the situation is not set for you to use (that power) again. Or you're not in the zone. </p><p></p><p>It's a feeling that the choice itself of how that character would proceed is removed from play (which apparently mechanically it is) for no reason of the player or the character's fault.</p><p></p><p>Which of course gets back down to what everyone is sniping each other for: the abstraction of the game does/does not match the expectations of some of the players.</p><p></p><p>Personally I think it could be done better. This mechanic seems too arbitrary and clunky to me. But I'll still give it a shot. Who knows!</p><p></p><p>And yes, I imagine a lot of people will be unhappy no matter what.</p></blockquote><p></p>
[QUOTE="Tenbones, post: 4133906, member: 7499"] The whole "In the zone" rationale would be fine, if the game reflected a series of events that leads the character to "get" into the aforementioned "zone" - but the idea that mechanically we're seperating the character from the gameplay - it seems silly. Or at the very least non-immersive. This is the CCG portion of the game that people are (over)reacting to negatively. Some players want their character sheet/mechanics to reflect what their character can do, period. No one likes relying on random chance (as someone put it earlier 'you still have to roll to hit' after using your limited per-day ability) to win the day. They envision their fighter slaughtering their way across the field of battle only to find out he's suddenly run out of (fill in your power here) because he's already used it up - but the GM tells the player - sorry, the situation is not set for you to use (that power) again. Or you're not in the zone. It's a feeling that the choice itself of how that character would proceed is removed from play (which apparently mechanically it is) for no reason of the player or the character's fault. Which of course gets back down to what everyone is sniping each other for: the abstraction of the game does/does not match the expectations of some of the players. Personally I think it could be done better. This mechanic seems too arbitrary and clunky to me. But I'll still give it a shot. Who knows! And yes, I imagine a lot of people will be unhappy no matter what. [/QUOTE]
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Martial Dailies - How so?
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