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General Tabletop Discussion
*Pathfinder & Starfinder
Martial Dailies - How so?
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<blockquote data-quote="SteveC" data-source="post: 4137575" data-attributes="member: 9053"><p>Interesting thread. This is definitely a reason that I like 4E, as it's bringing it more in line with fiction and movies. If you don't like that sort of thing, I imagine that 3X or GURPS or another system will be more to your liking.</p><p></p><p>If you watch a film like Lord of the Rings, or most action movies, the heroes do some amazing things ... they're stylistically interesting, and devastatingly powerful. They usually are also punctuated with the characters' witty catch phrase.</p><p></p><p>Typically these abilities only happen once in an entire story or movie, and they only happen at the most dramatically appropriate and necessary moment. That happens because it makes for the best story. Chuck Norris only uses his signature kick against the boss at the right moment, after all. For an example of the "splitting the tree power," see the end of Die Hard where Bruce Willis only has two bullets left to kill two bad guys ... and does it with style.</p><p></p><p>So a Martial Daily power works a lot like that, except that it serves the player, rather than the need of the story. As a player you can try your best to make the game the most interesting you can, or you can simply use your powers right away, hoping that you'll more efficiently get through the adventure ... it's all up to you.</p><p></p><p>What you won't get to do is use your Super Mega Attack all the time. Why? Because it would, by necessity, no longer be either Super or Mega.</p><p></p><p>If that makes no sense to you, I suggest that 4E might not be the game for you, and also that there's nothing wrong with that: 2E wasn't the game for me, but I came back when the game came back to me.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4137575, member: 9053"] Interesting thread. This is definitely a reason that I like 4E, as it's bringing it more in line with fiction and movies. If you don't like that sort of thing, I imagine that 3X or GURPS or another system will be more to your liking. If you watch a film like Lord of the Rings, or most action movies, the heroes do some amazing things ... they're stylistically interesting, and devastatingly powerful. They usually are also punctuated with the characters' witty catch phrase. Typically these abilities only happen once in an entire story or movie, and they only happen at the most dramatically appropriate and necessary moment. That happens because it makes for the best story. Chuck Norris only uses his signature kick against the boss at the right moment, after all. For an example of the "splitting the tree power," see the end of Die Hard where Bruce Willis only has two bullets left to kill two bad guys ... and does it with style. So a Martial Daily power works a lot like that, except that it serves the player, rather than the need of the story. As a player you can try your best to make the game the most interesting you can, or you can simply use your powers right away, hoping that you'll more efficiently get through the adventure ... it's all up to you. What you won't get to do is use your Super Mega Attack all the time. Why? Because it would, by necessity, no longer be either Super or Mega. If that makes no sense to you, I suggest that 4E might not be the game for you, and also that there's nothing wrong with that: 2E wasn't the game for me, but I came back when the game came back to me. --Steve [/QUOTE]
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Martial Dailies - How so?
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