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Community
General Tabletop Discussion
*Dungeons & Dragons
Martial Damage Dice Clarification
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<blockquote data-quote="GX.Sigma" data-source="post: 6098345" data-attributes="member: 6690511"><p>This is all correct.</p><p></p><p>Controlled Fall is an off-turn thing, but as-written, it doesn't use a reaction (possibly just poor copy editing). So you could Parry and use Controlled Fall in the same turn--but your martial dice wouldn't recharge in between.</p><p></p><p>Here's how it works: At the beginning of every turn (everyone's, not just yours), you get all your martial dice back. If you spend them, you don't get them back until the beginning of the next turn.</p><p></p><p>Yes, this is stupid and makes no sense. They're working on it.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6098345, member: 6690511"] This is all correct. Controlled Fall is an off-turn thing, but as-written, it doesn't use a reaction (possibly just poor copy editing). So you could Parry and use Controlled Fall in the same turn--but your martial dice wouldn't recharge in between. Here's how it works: At the beginning of every turn (everyone's, not just yours), you get all your martial dice back. If you spend them, you don't get them back until the beginning of the next turn. Yes, this is stupid and makes no sense. They're working on it. [/QUOTE]
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Martial Damage Dice Clarification
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