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Martial Exploits - Trip, Disarm, and Sunder
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<blockquote data-quote="Alex319" data-source="post: 4676935" data-attributes="member: 45678"><p>It's interesting. The main tricky thing to handle is the disarm ability. First of all, if a monster is disarmed, can it still make (unarmed) attacks? If so how do you calculate the damage, because monster stat blocks just have damage numbers for weapons, and (AFAIK) there isn't a standard way to calculate monster damage like there was in 3e?</p><p></p><p>One more thing - this seems potentially very powerful against elites and especially solos. Against ordinary monsters it doesn't seem too overpowered (after all the standard is about 4 hits to destroy an ordinary monster, and it will usually take at least 2 hits to disarm it, and they will have to both be consecutive plus you can't use your cool encounters and dailies, so even if disarming a monster turns out to be effectively almost as good as killing it, it's not THAT powerful), but it seems extremely powerful against solos. Against a solo it is very easy to concentrate fire on one target to get the sequential attacks needed, and if you knock away the solo's weapon then it's going to be easy to block out the solo from picking it up. For elites the problem will be smaller, but would still exist.</p><p></p><p>And also, why is Feint INT vs. Will? It seems to make more sense as CHA vs. Will since you're trying to trick the enemy, like a bluff (and bluff depends on CHA)</p></blockquote><p></p>
[QUOTE="Alex319, post: 4676935, member: 45678"] It's interesting. The main tricky thing to handle is the disarm ability. First of all, if a monster is disarmed, can it still make (unarmed) attacks? If so how do you calculate the damage, because monster stat blocks just have damage numbers for weapons, and (AFAIK) there isn't a standard way to calculate monster damage like there was in 3e? One more thing - this seems potentially very powerful against elites and especially solos. Against ordinary monsters it doesn't seem too overpowered (after all the standard is about 4 hits to destroy an ordinary monster, and it will usually take at least 2 hits to disarm it, and they will have to both be consecutive plus you can't use your cool encounters and dailies, so even if disarming a monster turns out to be effectively almost as good as killing it, it's not THAT powerful), but it seems extremely powerful against solos. Against a solo it is very easy to concentrate fire on one target to get the sequential attacks needed, and if you knock away the solo's weapon then it's going to be easy to block out the solo from picking it up. For elites the problem will be smaller, but would still exist. And also, why is Feint INT vs. Will? It seems to make more sense as CHA vs. Will since you're trying to trick the enemy, like a bluff (and bluff depends on CHA) [/QUOTE]
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Martial Exploits - Trip, Disarm, and Sunder
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