Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Exploits - Trip, Disarm, and Sunder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="highleaf" data-source="post: 4677305" data-attributes="member: 78120"><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">This is my try using your idea. And thx it was a great one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Martial Exploits - Trip, Disarm, and Sunder </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">--------------------------------------------------------------------------------</span></span></span></p><p><strong><span style="color: #548dd4"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Condition: Unbalanced</span></span></span></strong></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A character who is unbalanced is a little slower to react, and a little slower on the offensive, as well. Perhaps he's standing on a floor covered in oil and attempting to keep his footing, or perhaps he's recovering from a blow that nearly caught him, but still managed to throw him back a moment.</span></span></span></p><p> </p><p><strong><span style="color: #548dd4"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Unbalanced</span></span></span></strong></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">You take a -1 penalty to all defenses. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">You can't flank an enemy. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A character who is unbalanced regains his balance at the start of his next turn.</span></span></span></p><p> </p><p><strong><span style="color: #548dd4"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Gaining the Unbalanced Condition</span></span></span></strong></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A character is unbalanced if he rolls a natural 1, "fumbles", on an attack roll. <strong>If a character makes multiple attack rolls as part of a single attack (for instance, if he is attacking an area,) only a natural 1 on the first roll can cause him to become unbalanced.</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A character may also become unbalanced as a result of powers or maneuvers used against him.</span></span></span></p><p> </p><p><strong><span style="color: #548dd4"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p><strong><span style="color: #548dd4"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p> </p><p><strong><span style="color: #548dd4"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Basic maneuvers</span></span></span></strong></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Minor Feint</span></strong></span></span></p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">You make an attack with no intent to follow through, solely to throw your opponent off-balance.</span></span></span></em></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong> * Weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Standard Action</strong> _ Melee weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target</strong>: One creature</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack</strong>: Bluff vs. Will</span></span></span></p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Hit</span></strong><span style="color: white">: The target gains the unbalanced condition</span>.</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Disarm</span></strong></span></span></p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Taking advantage of your foe's temporary distraction, you attempt to wrest away his sword.</span></span></span></em></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong> * Weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Requirement</strong>: An enemy adjacent gains the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Immediate</strong> <strong>Action</strong> _ Melee weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target</strong>: One creature suffering from the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack</strong>: Dexterity vs. Fortitude</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit</strong>: One object held by the target is dropped. If you have a free hand, you may choose to be holding the object now. Otherwise, it falls in one of your adjacent squares, of your choice.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Ranged Disarm</span></strong></span></span></p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Taking advantage of your foe's temporary distraction, you attempt to shoot away his sword.</span></span></span></em></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong> * Weapon or Arcane or Divine (implement)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Requirement</strong>: An enemy within 5 squares gains the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Immediate</strong> <strong>Action</strong> _ Range 5</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target</strong>: One creature suffering from the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack</strong>: Dexterity -2 vs. Fortitude</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit</strong>: One object held by the target is dropped. It falls in one of the adjacent squares, of your choice.</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Trip</span></strong></span></span></p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">While your enemy attempts to regain his guard, you swing for his feet.</span></span></span></em></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong> * Weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Requirement</strong>: An enemy adjacent gains the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Immediate Action</strong> _ Melee weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target</strong>: One creature suffering from the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack</strong>: Strength vs. Reflex</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit</strong>: The target falls prone.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Ranged Trip</span></strong></span></span></p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">While your enemy attempts to regain his guard, you shoot at his feet.</span></span></span></em></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong> * Weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Requirement</strong>: An enemy within 5 squares gains the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Immediate Action</strong> _ Range 5</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target</strong>: One creature suffering from the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack</strong>: Strength -2 vs. Reflex</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit</strong>: The target falls prone.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Sunder</span></strong></span></span></p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Sometimes, taking away your opponent's tools is the surest way to victory... and right now, he's not expecting it.</span></span></span></em></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong> * Weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Requirement</strong>: An enemy adjacent gains the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Immediate Action</strong> _ Melee weapon</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target</strong>: One creature suffering from the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack</strong>: Strength vs. AC</span></span></span></p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Hit</span></strong><span style="color: white">: You strike your target's carried weapon, implement, or shield, or worn armor. If you choose to strike a weapon or implement, all attacks made using it suffer a -1 </span><span style="color: white">penalty on both attacks and damage until it is repaired. If you strike armor or a shield, the bonus provided by that piece is reduced by 1 until repaired.</span></span></span></span></p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Special</span></strong><span style="color: white">: If you strike at an object that is already damaged, the penalties stack up to 3 times</span>.</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Ranged Sunder</span></strong></span></span></p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Sometimes, taking away your opponent's tools is the surest way to victory... and right now, he's not expecting it.</span></span></span></em></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>At-Will</strong> * Weapon or Arcane or Divine (implement)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Requirement</strong>: An enemy within 5 squares gains the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Immediate Action</strong> _ Range 5</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Target</strong>: One creature suffering from the unbalanced condition</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Attack</strong>: Strength -2 vs. AC</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hit</strong>: You strike your target's carried weapon, implement, or shield, or worn armor. If you choose to strike a weapon or implement, all attacks made using it suffer a -1 penalty on both attacks and damage until it is repaired. If you strike armor or a shield, the bonus provided by that piece is reduced by 1 until repaired.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Special</strong>: If you strike at an object that is already damaged, the penalties stack up to 3 times.</span></span></span></p></blockquote><p></p>
[QUOTE="highleaf, post: 4677305, member: 78120"] [SIZE=3][FONT=Times New Roman][COLOR=white]This is my try using your idea. And thx it was a great one :)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Martial Exploits - Trip, Disarm, and Sunder [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]--------------------------------------------------------------------------------[/COLOR][/FONT][/SIZE] [B][COLOR=#548dd4][SIZE=3][FONT=Times New Roman]Condition: Unbalanced[/FONT][/SIZE][/COLOR][/B] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]A character who is unbalanced is a little slower to react, and a little slower on the offensive, as well. Perhaps he's standing on a floor covered in oil and attempting to keep his footing, or perhaps he's recovering from a blow that nearly caught him, but still managed to throw him back a moment.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [B][COLOR=#548dd4][SIZE=3][FONT=Times New Roman]Unbalanced[/FONT][/SIZE][/COLOR][/B] [SIZE=3][FONT=Times New Roman][COLOR=white]You take a -1 penalty to all defenses. [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]You can't flank an enemy. [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]A character who is unbalanced regains his balance at the start of his next turn.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [B][COLOR=#548dd4][SIZE=3][FONT=Times New Roman]Gaining the Unbalanced Condition[/FONT][/SIZE][/COLOR][/B] [SIZE=3][FONT=Times New Roman][COLOR=white]A character is unbalanced if he rolls a natural 1, "fumbles", on an attack roll. [B]If a character makes multiple attack rolls as part of a single attack (for instance, if he is attacking an area,) only a natural 1 on the first roll can cause him to become unbalanced.[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]A character may also become unbalanced as a result of powers or maneuvers used against him.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [B][COLOR=#548dd4][FONT=Times New Roman] [/FONT][/COLOR][/B] [B][COLOR=#548dd4][FONT=Times New Roman][SIZE=3] [/SIZE][/FONT][/COLOR][/B] [B][COLOR=#548dd4][SIZE=3][FONT=Times New Roman]Basic maneuvers[/FONT][/SIZE][/COLOR][/B] [B][COLOR=white][FONT=Times New Roman][SIZE=3] [/SIZE][/FONT][/COLOR][/B] [SIZE=3][FONT=Times New Roman][B][COLOR=white]Minor Feint[/COLOR][/B][B][COLOR=white][/COLOR][/B][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]You make an attack with no intent to follow through, solely to throw your opponent off-balance.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][B]At-Will[/B] * Weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Standard Action[/B] _ Melee weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target[/B]: One creature[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack[/B]: Bluff vs. Will[/COLOR][/FONT][/SIZE] [SIZE=3][COLOR=#000000][FONT=Times New Roman][B][COLOR=white]Hit[/COLOR][/B][COLOR=white]: The target gains the unbalanced condition[/COLOR].[/FONT][/COLOR][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][B][COLOR=white]Disarm[/COLOR][/B][B][COLOR=white][/COLOR][/B][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]Taking advantage of your foe's temporary distraction, you attempt to wrest away his sword.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][B]At-Will[/B] * Weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Requirement[/B]: An enemy adjacent gains the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Immediate[/B] [B]Action[/B] _ Melee weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target[/B]: One creature suffering from the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack[/B]: Dexterity vs. Fortitude[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit[/B]: One object held by the target is dropped. If you have a free hand, you may choose to be holding the object now. Otherwise, it falls in one of your adjacent squares, of your choice.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][B][COLOR=white]Ranged Disarm[/COLOR][/B][B][COLOR=white][/COLOR][/B][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]Taking advantage of your foe's temporary distraction, you attempt to shoot away his sword.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][B]At-Will[/B] * Weapon or Arcane or Divine (implement)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Requirement[/B]: An enemy within 5 squares gains the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Immediate[/B] [B]Action[/B] _ Range 5[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target[/B]: One creature suffering from the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack[/B]: Dexterity -2 vs. Fortitude[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit[/B]: One object held by the target is dropped. It falls in one of the adjacent squares, of your choice.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][B][COLOR=white]Trip[/COLOR][/B][B][COLOR=white][/COLOR][/B][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]While your enemy attempts to regain his guard, you swing for his feet.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][B]At-Will[/B] * Weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Requirement[/B]: An enemy adjacent gains the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Immediate Action[/B] _ Melee weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target[/B]: One creature suffering from the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack[/B]: Strength vs. Reflex[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit[/B]: The target falls prone.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][B][COLOR=white]Ranged Trip[/COLOR][/B][B][COLOR=white][/COLOR][/B][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]While your enemy attempts to regain his guard, you shoot at his feet.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][B]At-Will[/B] * Weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Requirement[/B]: An enemy within 5 squares gains the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Immediate Action[/B] _ Range 5[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target[/B]: One creature suffering from the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack[/B]: Strength -2 vs. Reflex[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit[/B]: The target falls prone.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][B][COLOR=white]Sunder[/COLOR][/B][B][COLOR=white][/COLOR][/B][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]Sometimes, taking away your opponent's tools is the surest way to victory... and right now, he's not expecting it.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][B]At-Will[/B] * Weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Requirement[/B]: An enemy adjacent gains the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Immediate Action[/B] _ Melee weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target[/B]: One creature suffering from the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack[/B]: Strength vs. AC[/COLOR][/FONT][/SIZE] [SIZE=3][COLOR=#000000][FONT=Times New Roman][B][COLOR=white]Hit[/COLOR][/B][COLOR=white]: You strike your target's carried weapon, implement, or shield, or worn armor. If you choose to strike a weapon or implement, all attacks made using it suffer a -1 [/COLOR][COLOR=white]penalty on both attacks and damage until it is repaired. If you strike armor or a shield, the bonus provided by that piece is reduced by 1 until repaired.[/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Times New Roman][B][COLOR=white]Special[/COLOR][/B][COLOR=white]: If you strike at an object that is already damaged, the penalties stack up to 3 times[/COLOR].[/FONT][/COLOR][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][B][COLOR=white]Ranged Sunder[/COLOR][/B][B][COLOR=white][/COLOR][/B][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]Sometimes, taking away your opponent's tools is the surest way to victory... and right now, he's not expecting it.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][B]At-Will[/B] * Weapon or Arcane or Divine (implement)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Requirement[/B]: An enemy within 5 squares gains the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Immediate Action[/B] _ Range 5[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Target[/B]: One creature suffering from the unbalanced condition[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Attack[/B]: Strength -2 vs. AC[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hit[/B]: You strike your target's carried weapon, implement, or shield, or worn armor. If you choose to strike a weapon or implement, all attacks made using it suffer a -1 penalty on both attacks and damage until it is repaired. If you strike armor or a shield, the bonus provided by that piece is reduced by 1 until repaired.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Special[/B]: If you strike at an object that is already damaged, the penalties stack up to 3 times.[/COLOR][/FONT][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Exploits - Trip, Disarm, and Sunder
Top