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Martial Exploits - Trip, Disarm, and Sunder
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<blockquote data-quote="Stalker0" data-source="post: 5350945" data-attributes="member: 5889"><p>I would suggest this as well. No need to add a new modifier when CA does the job for you.</p><p></p><p>Unbalanced:</p><p>The target cannot flank.</p><p>The target grants combat advantage.</p><p></p><p>Oh and for fun, why not add: Forced movement against the target increases by 1 square (again to increase the tactics that can be applied to the creature).</p><p></p><p>Here are my suggestions:</p><p></p><p>1) Minor Feint - Change the name. I don't have a problem with the mechanics, but everytime I hear minor feint in my mind I think its a minor action.</p><p></p><p>2) Perhaps add natural 20's as a way to increase the condition.</p><p>Unbalanced - a creature is unbalanced when it rolls a 1 on an attack roll or is hit with a natural 20 from an attack. When dealing with multiple attacks, in both cases, only the first attack applies.</p><p></p><p>3) Right now disarm feels a lot stronger than sunder. A -1 to attack rolls all encounter can be useful...but disarm can murder the targets offense if you do it well.</p><p></p><p>I like the sunder mechanic, I don't like the disarm one. What is disarm wasn't true disarm, but just loosened the guys grip on his weapon?</p><p></p><p>Disarm - Your attack weakens an opponents attack on his weapon. He receives a -2 to weapon attack rolls to until the end of his next turn.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5350945, member: 5889"] I would suggest this as well. No need to add a new modifier when CA does the job for you. Unbalanced: The target cannot flank. The target grants combat advantage. Oh and for fun, why not add: Forced movement against the target increases by 1 square (again to increase the tactics that can be applied to the creature). Here are my suggestions: 1) Minor Feint - Change the name. I don't have a problem with the mechanics, but everytime I hear minor feint in my mind I think its a minor action. 2) Perhaps add natural 20's as a way to increase the condition. Unbalanced - a creature is unbalanced when it rolls a 1 on an attack roll or is hit with a natural 20 from an attack. When dealing with multiple attacks, in both cases, only the first attack applies. 3) Right now disarm feels a lot stronger than sunder. A -1 to attack rolls all encounter can be useful...but disarm can murder the targets offense if you do it well. I like the sunder mechanic, I don't like the disarm one. What is disarm wasn't true disarm, but just loosened the guys grip on his weapon? Disarm - Your attack weakens an opponents attack on his weapon. He receives a -2 to weapon attack rolls to until the end of his next turn. [/QUOTE]
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Martial Exploits - Trip, Disarm, and Sunder
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