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Martial Healing
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<blockquote data-quote="Nichwee" data-source="post: 5186838" data-attributes="member: 84242"><p>My current character could be woken from unconciousness by a shout of "healing" with ease.</p><p>Shout the following "Nivel, your daughter is being kidnapped!". He will bolt awake and be looking to charge after the kidnappers (despite the fact he is a wizard and should be looking to cast at them).</p><p>Now that he is on his feet again, he will find he can keep going for a while, as the adrenalin surge has pushed down the pain that caused him to pass out so he is now fine to continue.</p><p></p><p>This is basically the "Magic Sponge" effect from football. You deaden the pain for a bit (via cold compress for the sponge, via inspired adrenalin for a Warlord) and then the pain slowly drifts back but it does so gentlely, so you can manage to push through it quite easily - plus the increased blood flow of activity also improves the healing, and encourages the adrenalin surge to keep acting as a painkiller.</p><p></p><p>I know I personally, IRL, find that if I am feeling a bit ill/in pain getting up is a real hardship. But once I force myself to get moving I stop noticing my fatigue or my pain as much (cos my brain has other things to concentrate on). I haven't suddenly "got better" but I have suddenly "felt better". </p><p></p><p>Warlords are just a class built around getting you moving again so your own body can maintain the activity.</p><p></p><p>If HP loss was always "broken arm/punctured lung" then Warlords wouldn't work, but 90% of damage taken in a real fight is cuts/bleeding/bruising/fractures/pain which only stop people because the average person fractures a bone and doesn't move it again, because it hurts - not because it won't work anymore.</p><p>(This is why being on drugs can make people seem impervious to damage - cos they are impervious to pain and so don't slow down any because of it).</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5186838, member: 84242"] My current character could be woken from unconciousness by a shout of "healing" with ease. Shout the following "Nivel, your daughter is being kidnapped!". He will bolt awake and be looking to charge after the kidnappers (despite the fact he is a wizard and should be looking to cast at them). Now that he is on his feet again, he will find he can keep going for a while, as the adrenalin surge has pushed down the pain that caused him to pass out so he is now fine to continue. This is basically the "Magic Sponge" effect from football. You deaden the pain for a bit (via cold compress for the sponge, via inspired adrenalin for a Warlord) and then the pain slowly drifts back but it does so gentlely, so you can manage to push through it quite easily - plus the increased blood flow of activity also improves the healing, and encourages the adrenalin surge to keep acting as a painkiller. I know I personally, IRL, find that if I am feeling a bit ill/in pain getting up is a real hardship. But once I force myself to get moving I stop noticing my fatigue or my pain as much (cos my brain has other things to concentrate on). I haven't suddenly "got better" but I have suddenly "felt better". Warlords are just a class built around getting you moving again so your own body can maintain the activity. If HP loss was always "broken arm/punctured lung" then Warlords wouldn't work, but 90% of damage taken in a real fight is cuts/bleeding/bruising/fractures/pain which only stop people because the average person fractures a bone and doesn't move it again, because it hurts - not because it won't work anymore. (This is why being on drugs can make people seem impervious to damage - cos they are impervious to pain and so don't slow down any because of it). [/QUOTE]
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