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Martial, Magic or Mundane? What can X do in 5e
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<blockquote data-quote="HardcoreDandDGirl" data-source="post: 5781443" data-attributes="member: 82746"><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Magic or Mundane? </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Well in the fighter and the warlord threads I have been accused of being ‘against’ the martial classes. If I did not know any better I would say it is a kin to a down trodden minority in a racist society. I don’t want to sound pushy or come off like I am championing the destruction of the power source, but isn’t by definition it the power source of the basic everyday?</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">I don’t want to see any martial characters using what I would think of as magic effects. Barbarian and Paladin got past thi by being weapon classes of different sources. SO I was thinking what counts as magic in my eyes.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Here is my list, maybe we can share some ideas and give WotC a fighting chance at this unity thing if we can se ewhere we all agree and disagree:</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Flight/really long jumps- Superman is magic hands down, but so is hulk or doomsday jumping miles at a time. So I started think about what I would want as a max jump. I can jump a couple of feet, I know athletes could do yards, so I guess under 20 feet is within my mind possible.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Super speed- at basic marines are made to do a 4-5 minute mile. I believe there are records around half that. However these are short 1-5 mile runs, not all day.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Non weapon damage- never should a non magic attack deal anything but weapon damage. There may be few exceptions (wielding a torch) but they are rare.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Healing- Martial healing should take time. I am fine with a 1 minute first aid, and hours of care bringing back hp, but standard action heals should be magical.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Strength and endurance- I think attributes should have non magic caps. If I was going to put this into 4e I would make it 22. If you start with a 20, and up it twice, you are maxed. If you start with a 16 and up it 6 times you are maxed. (I would then bring back magic ways to up them) That would even help with balance.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">Enhancing others- No bonus you give should last longer then a turn or two. Warlord powers that last the entire encounter kinda bug me, but fighter and ranger onse really bug me.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">IN general I will go with the Burn Notice idea. Michael Westen does things that a normal person can dom he has skills anyone can learn. He get lucky (man the DM is on his side) a lot, and the amount of skills he has would never be mastered to that level in one person, but that is where the fantasy angle comes in.</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: magenta">What does everyone else think? Is martial Magical or Mundane?</span></span></span></p></blockquote><p></p>
[QUOTE="HardcoreDandDGirl, post: 5781443, member: 82746"] [SIZE=3][FONT=Calibri][COLOR=magenta]Magic or Mundane? [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=magenta]Well in the fighter and the warlord threads I have been accused of being ‘against’ the martial classes. If I did not know any better I would say it is a kin to a down trodden minority in a racist society. I don’t want to sound pushy or come off like I am championing the destruction of the power source, but isn’t by definition it the power source of the basic everyday?[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=magenta] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=magenta]I don’t want to see any martial characters using what I would think of as magic effects. Barbarian and Paladin got past thi by being weapon classes of different sources. SO I was thinking what counts as magic in my eyes.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=magenta]Here is my list, maybe we can share some ideas and give WotC a fighting chance at this unity thing if we can se ewhere we all agree and disagree:[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=magenta] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=magenta]Flight/really long jumps- Superman is magic hands down, but so is hulk or doomsday jumping miles at a time. So I started think about what I would want as a max jump. I can jump a couple of feet, I know athletes could do yards, so I guess under 20 feet is within my mind possible.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=magenta]Super speed- at basic marines are made to do a 4-5 minute mile. I believe there are records around half that. However these are short 1-5 mile runs, not all day.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=magenta]Non weapon damage- never should a non magic attack deal anything but weapon damage. There may be few exceptions (wielding a torch) but they are rare.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=magenta]Healing- Martial healing should take time. I am fine with a 1 minute first aid, and hours of care bringing back hp, but standard action heals should be magical.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=magenta]Strength and endurance- I think attributes should have non magic caps. If I was going to put this into 4e I would make it 22. If you start with a 20, and up it twice, you are maxed. If you start with a 16 and up it 6 times you are maxed. (I would then bring back magic ways to up them) That would even help with balance.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=magenta]Enhancing others- No bonus you give should last longer then a turn or two. Warlord powers that last the entire encounter kinda bug me, but fighter and ranger onse really bug me.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=magenta] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=magenta]IN general I will go with the Burn Notice idea. Michael Westen does things that a normal person can dom he has skills anyone can learn. He get lucky (man the DM is on his side) a lot, and the amount of skills he has would never be mastered to that level in one person, but that is where the fantasy angle comes in.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=magenta] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=magenta] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=magenta]What does everyone else think? Is martial Magical or Mundane?[/COLOR][/FONT][/SIZE] [/QUOTE]
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