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General Tabletop Discussion
*TTRPGs General
Martial Pool - a New combat mechanic?
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<blockquote data-quote="Achan hiArusa" data-source="post: 4481717" data-attributes="member: 2597"><p>You could always rule that PCs start with 2 dice and mooks start with 1 (just because PCs are special). Basically I just thought if you wanted to spread it out it would be for BAB +0 1 die, +1 to +5: 2 dice, +6 to +10: 3 dice, +11 to +15: 4 dice, +16 to +20: 5 dice. Then monks with Flurry of blows could gain +1 die for a -2 to hit, and +2 dice with an attack at 11th or higher level (you probably already do this, I haven't read that far into the document).</p><p></p><p>E6 is here: <a href="http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html</a>. And I suspect the 1 die per BAB would work well with the system.</p><p></p><p>And I've thought about doing a Runequest and d20 hybrid just as an exercise in game design and this might work better than giving straight combat actions for Dexterity. I hope that's okay with you.</p><p></p><p>As for d20 modern action points you could give the character's 5 + 1/2 level points per level and they can spend one to add to their martial pool, but only once per combat.</p><p></p><p>How do you think this would work with the passive defenses of 4e now since they aren't rolled by the player (just 10 + 1/2 level + ability modifier)?</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 4481717, member: 2597"] You could always rule that PCs start with 2 dice and mooks start with 1 (just because PCs are special). Basically I just thought if you wanted to spread it out it would be for BAB +0 1 die, +1 to +5: 2 dice, +6 to +10: 3 dice, +11 to +15: 4 dice, +16 to +20: 5 dice. Then monks with Flurry of blows could gain +1 die for a -2 to hit, and +2 dice with an attack at 11th or higher level (you probably already do this, I haven't read that far into the document). E6 is here: [url]http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html[/url]. And I suspect the 1 die per BAB would work well with the system. And I've thought about doing a Runequest and d20 hybrid just as an exercise in game design and this might work better than giving straight combat actions for Dexterity. I hope that's okay with you. As for d20 modern action points you could give the character's 5 + 1/2 level points per level and they can spend one to add to their martial pool, but only once per combat. How do you think this would work with the passive defenses of 4e now since they aren't rolled by the player (just 10 + 1/2 level + ability modifier)? [/QUOTE]
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Martial Pool - a New combat mechanic?
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