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General Tabletop Discussion
*TTRPGs General
Martial Pool - a New combat mechanic?
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<blockquote data-quote="Galloglaich" data-source="post: 4486595" data-attributes="member: 77019"><p>Thats a tough situation, and it sounds like you handled it extremely well. You may just have a point or two of BaB you didn't even know about.</p><p></p><p>I experienced a lot of violence growing up in New Orleans and I've seen many people go through "fight or flight" situations. It's interesting how different people will react under the gun - a lot of times it's the opposite person you expect who rises to the occasion. One of the things I really liked about the movie The Mist which came out a year or two ago, was how it explored this kind of thing with the different characters. </p><p></p><p>I've often thought it would be really interesting to put a morale system of some sort in an RPG. It's been done in many tactical war games like the old squad leader (which is the basis for about ten different WW II computer games) - morale checks can sometimes lead to random effects like a unit actually going berzerk or fanatic, or 'promoting' to a better unit under fire- whereas many will just break under pressure. Everybody I ever talked to hates the idea of morale in an rpg though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Can't take away a players free will...</p><p></p><p>But I always thought it would really bring drama to your gunslinger type situations, if you catch my drift.</p><p></p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4486595, member: 77019"] Thats a tough situation, and it sounds like you handled it extremely well. You may just have a point or two of BaB you didn't even know about. I experienced a lot of violence growing up in New Orleans and I've seen many people go through "fight or flight" situations. It's interesting how different people will react under the gun - a lot of times it's the opposite person you expect who rises to the occasion. One of the things I really liked about the movie The Mist which came out a year or two ago, was how it explored this kind of thing with the different characters. I've often thought it would be really interesting to put a morale system of some sort in an RPG. It's been done in many tactical war games like the old squad leader (which is the basis for about ten different WW II computer games) - morale checks can sometimes lead to random effects like a unit actually going berzerk or fanatic, or 'promoting' to a better unit under fire- whereas many will just break under pressure. Everybody I ever talked to hates the idea of morale in an rpg though :) Can't take away a players free will... But I always thought it would really bring drama to your gunslinger type situations, if you catch my drift. G. [/QUOTE]
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Martial Pool - a New combat mechanic?
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