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General Tabletop Discussion
*TTRPGs General
Martial Pool - a New combat mechanic?
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<blockquote data-quote="Galloglaich" data-source="post: 4487883" data-attributes="member: 77019"><p>Yeah it would at least be cool to re-introduce that for monsters. It's kind of silly for them to just hold their ground and fight to the death no matter what. </p><p></p><p>I think the Squad Leader tables had an interesting dynamic which could be very interesting for an RPG.</p><p></p><p>Basically you have to roll morale, in this case your baddies would roll. In squad leader you rolled 2d6, and you had to roll below a certain number or your squad, tank, or individual leader or hero would 'break' and basically either refuse to fight or run away.</p><p></p><p>in Dnd you could do something like, every time a monster or group of monsters suffered a casualty, you could have them roll morale. Base would be something like say, 15, minus CR of monster in question. So an Orc would need a 14. If they roll above that number, they keep fighting, if they roll below, they disengage. Of course above a certain CR they probably wouldn't have morale issues, I don't know I don't ever play real high level.</p><p></p><p>Now in SL, there was a special rule where if you rolled a 2, you could consult the "heat of battle" table. The results could be unpredictable but often lent drama to the fight.</p><p></p><p><a href="http://c4.ac-images.myspacecdn.com/images02/57/l_2108df72a06a4cbb9ac6eeb171200aaf.jpg" target="_blank">http://c4.ac-images.myspacecdn.com/images02/57/l_2108df72a06a4cbb9ac6eeb171200aaf.jpg</a></p><p>Through dashell hammet like detective work i found the very table.</p><p></p><p>So I'm thinking, you cause a casualty in a group of monsters, they roll morale, if they get a natural 20, you could consult a table similar to the above, with the possible result that a monster could go fanatic (which meant battle hardening which is something like instantly levelling up like the effects of a heroism potion) could go berzerk and attack anything in sight, or surrender, depending on how they rolled.</p><p></p><p>It could add some unwanted book-keeping but it could also be interesting and make fights less predictable.</p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4487883, member: 77019"] Yeah it would at least be cool to re-introduce that for monsters. It's kind of silly for them to just hold their ground and fight to the death no matter what. I think the Squad Leader tables had an interesting dynamic which could be very interesting for an RPG. Basically you have to roll morale, in this case your baddies would roll. In squad leader you rolled 2d6, and you had to roll below a certain number or your squad, tank, or individual leader or hero would 'break' and basically either refuse to fight or run away. in Dnd you could do something like, every time a monster or group of monsters suffered a casualty, you could have them roll morale. Base would be something like say, 15, minus CR of monster in question. So an Orc would need a 14. If they roll above that number, they keep fighting, if they roll below, they disengage. Of course above a certain CR they probably wouldn't have morale issues, I don't know I don't ever play real high level. Now in SL, there was a special rule where if you rolled a 2, you could consult the "heat of battle" table. The results could be unpredictable but often lent drama to the fight. [URL]http://c4.ac-images.myspacecdn.com/images02/57/l_2108df72a06a4cbb9ac6eeb171200aaf.jpg[/URL] Through dashell hammet like detective work i found the very table. So I'm thinking, you cause a casualty in a group of monsters, they roll morale, if they get a natural 20, you could consult a table similar to the above, with the possible result that a monster could go fanatic (which meant battle hardening which is something like instantly levelling up like the effects of a heroism potion) could go berzerk and attack anything in sight, or surrender, depending on how they rolled. It could add some unwanted book-keeping but it could also be interesting and make fights less predictable. G. [/QUOTE]
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