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General Tabletop Discussion
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Martial Pool - a New combat mechanic?
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<blockquote data-quote="Galloglaich" data-source="post: 4494075" data-attributes="member: 77019"><p>I agree that is a potential issue, and frankly I'm not sure how well the codex will hold up to high level play in 3.5. </p><p></p><p>That said, it was in beta testing for almost two years. It developed a bit during that time, but so far people have had good results with it, we had 3 beta test groups two in Europe and one in the US, plus I have been using it with my own group, and we also have some unofficial fans in Europe who somehow got one of the beta copies and have been using that.</p><p></p><p>However I believe all four beta groups (including my own) were using the system with low level, low-magic games. The guys in my current campaign are between 2nd and 4th level right now. So far it's going great, people who never enjoyed combat are really getting into it. But I suspect as more spells and magic items come into the game we will have to come up with more rules to deal with them.</p><p></p><p>Actually Dexterity does not become an Uberstat, at least not using this in 3.5 DnD. I don't know about Runequest.</p><p></p><p>One of the guys in our group is basically a sort of diplmat / fighter (actually a fighter / rogue). Sort of a rake type guy, he fights with a rapier. He has a 12 Dex and an 11 Str, but a 17 Chr. He has improved initiative, and uses the Feint Martial Feat to draw off enemy fighters M.P. before they can attack and generally mess with them, and uses sidestep to avoid charging beasties.</p><p></p><p>Our strongest combattant a Dwarf fighter name Lound, is very strong, 16 Str, but only a 10 Dex. He fights with a short sword and a shield, and likes to rush in and try to pin opponents to the ground using his ringen feat.</p><p></p><p>Try out a few sample combats before you decide what trumps what or what unbalances what, you might find it interesting, even eye-opening.</p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4494075, member: 77019"] I agree that is a potential issue, and frankly I'm not sure how well the codex will hold up to high level play in 3.5. That said, it was in beta testing for almost two years. It developed a bit during that time, but so far people have had good results with it, we had 3 beta test groups two in Europe and one in the US, plus I have been using it with my own group, and we also have some unofficial fans in Europe who somehow got one of the beta copies and have been using that. However I believe all four beta groups (including my own) were using the system with low level, low-magic games. The guys in my current campaign are between 2nd and 4th level right now. So far it's going great, people who never enjoyed combat are really getting into it. But I suspect as more spells and magic items come into the game we will have to come up with more rules to deal with them. Actually Dexterity does not become an Uberstat, at least not using this in 3.5 DnD. I don't know about Runequest. One of the guys in our group is basically a sort of diplmat / fighter (actually a fighter / rogue). Sort of a rake type guy, he fights with a rapier. He has a 12 Dex and an 11 Str, but a 17 Chr. He has improved initiative, and uses the Feint Martial Feat to draw off enemy fighters M.P. before they can attack and generally mess with them, and uses sidestep to avoid charging beasties. Our strongest combattant a Dwarf fighter name Lound, is very strong, 16 Str, but only a 10 Dex. He fights with a short sword and a shield, and likes to rush in and try to pin opponents to the ground using his ringen feat. Try out a few sample combats before you decide what trumps what or what unbalances what, you might find it interesting, even eye-opening. G. [/QUOTE]
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