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Martial Pool - a New combat mechanic?
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<blockquote data-quote="Galloglaich" data-source="post: 4524667" data-attributes="member: 77019"><p>Lol! Thanks Achan, but no I'm not rewriting it. I do little updates periodically and I may add your critical hit idea as an optional variation on our crit rule if I can fit it in the column, along with our several other optionals which are now put in their own section, or we may just put it on the website. Whats in the Codex has been carefully playtested and balanced etc. any major revisions would be in some future edition, though I don't really foresee any reasons for major changes right now. I do see a lot of opportunity for expansions for martial arts from different parts of the world, for monsters, for weapon and armor supplements etc. and that is the most likely direction we would be going next.</p><p> </p><p>The Martial Pool is a major part of this, and an idea I'm sharing with the RPG community, but it's only one piece of this system which is all linked together harmoniously. The way we use it is very dependent on the Martial Feats for example and the way we do the weapon stats, attack and defense bonuses and etc. It all fits together in a synchronistic web of fighting concepts into an integrated system, which can fit into 3.5.</p><p> </p><p>I'd like to advertise, but I have no budget for that really, I'm already in the hole to pay my layout guy and artist. Not sure where to try to do it either even if I could afford it. </p><p>Combat examples are a good idea, I did one which is on our website but I'm going to try to do a few more, maybe this week. Whenever I do I'll post links to this thread.</p><p> </p><p>I think I really have to figure out some guerilla marketing techniques. I'm going to try to get a few reviews done, maybe here and some other websites, that would be a start at least.</p><p> </p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4524667, member: 77019"] Lol! Thanks Achan, but no I'm not rewriting it. I do little updates periodically and I may add your critical hit idea as an optional variation on our crit rule if I can fit it in the column, along with our several other optionals which are now put in their own section, or we may just put it on the website. Whats in the Codex has been carefully playtested and balanced etc. any major revisions would be in some future edition, though I don't really foresee any reasons for major changes right now. I do see a lot of opportunity for expansions for martial arts from different parts of the world, for monsters, for weapon and armor supplements etc. and that is the most likely direction we would be going next. The Martial Pool is a major part of this, and an idea I'm sharing with the RPG community, but it's only one piece of this system which is all linked together harmoniously. The way we use it is very dependent on the Martial Feats for example and the way we do the weapon stats, attack and defense bonuses and etc. It all fits together in a synchronistic web of fighting concepts into an integrated system, which can fit into 3.5. I'd like to advertise, but I have no budget for that really, I'm already in the hole to pay my layout guy and artist. Not sure where to try to do it either even if I could afford it. Combat examples are a good idea, I did one which is on our website but I'm going to try to do a few more, maybe this week. Whenever I do I'll post links to this thread. I think I really have to figure out some guerilla marketing techniques. I'm going to try to get a few reviews done, maybe here and some other websites, that would be a start at least. G. [/QUOTE]
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