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Martial Pool - a New combat mechanic?
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<blockquote data-quote="Galloglaich" data-source="post: 4527547" data-attributes="member: 77019"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">I think that smart game designers such as yourself could very likely come up with many other clever ways to use the M.P. mechanic, which is indeed why I started this thread. </span></span></span> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">However as you yourself pointed out, it’s not that easy to fit anything new into 3.X because of all the cascading effects. I don’t think the MP will work well just dropped into the 3.X as is without any other changes.</span></span></span> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">In the Codex the M.P. mechanic works because of the interplay of attack and defense, and the various combat options you have like bypassing armor and etc., and because of the martial feats. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">For example without an active defense you really have no reason to spend dice on anything but attacking. Without a passive defense the system breaks the second one guy runs out of Pool dice before the other guy.</span></span></span> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Without the automatic counterattack rules there is little reason to ever roll multiple dice on the same attack (it makes more sense to just roll each attack separately.) Without the various feats like counterstroke, steal initiative, miesterhau, winden etc. the guy who won the initiative basically wins the fight because he will always keep attacking, but <em>with </em>those feats the fight becomes unpredictable and strategic... whic</span></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">h also dovetails nicely as a replacement for many of the 3.5 combat rules like ‘Full Attack Option’ and "Fighting Defensively.".. arguably the MP works a bit more elegantly. You can forget about all the Dex modifiers and +2 to this and -4 to that and just weigh how many dice you are going to use for attack or defense in your hand.</span></span></span> And dole out Attacks of Opportunity the same way.</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">In other words, I think the MP system in the Codex fits into 3.5 pretty well, but it took some tweaking to get it that way. </span></span></span>It's not as easy as just dropping the Martial Pool in, at least not in 3.5. B<span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">ut I understand why you would want to play with the basic idea of the Martial Pool and design your own system around it, I'm a tinkerer myself, which is how I got started trying to make the Codex to begin with more than four years ago! So yeah please do apply your scientific mind to this, and feel free to use it – you officially have my permission, I’ve made Martial Pool rule Open Game Content. Do what you can with it, I’ll be excited to see what you come up with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></span></span></p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4527547, member: 77019"] [SIZE=3][FONT=Times New Roman][COLOR=white][/COLOR][/FONT][/SIZE][FONT=Times New Roman][SIZE=3][COLOR=white]I think that smart game designers such as yourself could very likely come up with many other clever ways to use the M.P. mechanic, which is indeed why I started this thread. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]However as you yourself pointed out, it’s not that easy to fit anything new into 3.X because of all the cascading effects. I don’t think the MP will work well just dropped into the 3.X as is without any other changes.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]In the Codex the M.P. mechanic works because of the interplay of attack and defense, and the various combat options you have like bypassing armor and etc., and because of the martial feats. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]For example without an active defense you really have no reason to spend dice on anything but attacking. Without a passive defense the system breaks the second one guy runs out of Pool dice before the other guy.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][/COLOR][/SIZE][/FONT][FONT=Times New Roman][SIZE=3][COLOR=white]Without the automatic counterattack rules there is little reason to ever roll multiple dice on the same attack (it makes more sense to just roll each attack separately.) Without the various feats like counterstroke, steal initiative, miesterhau, winden etc. the guy who won the initiative basically wins the fight because he will always keep attacking, but [I]with [/I]those feats the fight becomes unpredictable and strategic... whic[/COLOR][/SIZE][/FONT][FONT=Times New Roman][SIZE=3][COLOR=white]h also dovetails nicely as a replacement for many of the 3.5 combat rules like ‘Full Attack Option’ and "Fighting Defensively.".. arguably the MP works a bit more elegantly. You can forget about all the Dex modifiers and +2 to this and -4 to that and just weigh how many dice you are going to use for attack or defense in your hand.[/COLOR][/SIZE][/FONT] And dole out Attacks of Opportunity the same way. [FONT=Times New Roman][SIZE=3][COLOR=white]In other words, I think the MP system in the Codex fits into 3.5 pretty well, but it took some tweaking to get it that way. [/COLOR][/SIZE][/FONT]It's not as easy as just dropping the Martial Pool in, at least not in 3.5. B[FONT=Times New Roman][SIZE=3][COLOR=white]ut I understand why you would want to play with the basic idea of the Martial Pool and design your own system around it, I'm a tinkerer myself, which is how I got started trying to make the Codex to begin with more than four years ago! So yeah please do apply your scientific mind to this, and feel free to use it – you officially have my permission, I’ve made Martial Pool rule Open Game Content. Do what you can with it, I’ll be excited to see what you come up with. :)[/COLOR][/SIZE][/FONT] G. [/QUOTE]
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