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General Tabletop Discussion
*TTRPGs General
Martial Pool - a New combat mechanic?
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<blockquote data-quote="Galloglaich" data-source="post: 4537985" data-attributes="member: 77019"><p>Hey one more question. How do you think I should handle the Combat Expertise feat with the Codex system? I don't like using all those -2 to this +4 to that kind of modifiers, and Full Attack Option and Defensive Fighting use the MP in the codex so I thought Combat Expertise should as well. </p><p></p><p>I was thinking of either making Combat Expertise mean that you can add your weapons defensive value to your Passive Defense (which is a pretty big deal) or making it so that you get a single extra free dice to use for Active Defense (only) on any round in which you are attacked after you have already expended all of your MP (giving you an option for an active defense instead of using your passive defense).</p><p></p><p>What do you think?</p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4537985, member: 77019"] Hey one more question. How do you think I should handle the Combat Expertise feat with the Codex system? I don't like using all those -2 to this +4 to that kind of modifiers, and Full Attack Option and Defensive Fighting use the MP in the codex so I thought Combat Expertise should as well. I was thinking of either making Combat Expertise mean that you can add your weapons defensive value to your Passive Defense (which is a pretty big deal) or making it so that you get a single extra free dice to use for Active Defense (only) on any round in which you are attacked after you have already expended all of your MP (giving you an option for an active defense instead of using your passive defense). What do you think? G. [/QUOTE]
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Martial Pool - a New combat mechanic?
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