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Martial Pool - a New combat mechanic?
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<blockquote data-quote="Galloglaich" data-source="post: 4557995" data-attributes="member: 77019"><p>Inspired by this discussion, I ran a new sample combat, Boar vs. Leopard</p><p> </p><p><a href="http://www.codexmartialis.com/viewtopic.php?f=9&t=44&p=144#p144" target="_blank">codexmartialis.com • View topic - Leopard vs. Boar</a></p><p></p><p><span style="color: #0040bf"><em>Normally a Leopard would avoid trying to tackle a full grown boar, but there is a drought. Times are tough, risky measures are called for.</em></span></p><p></p><p></p><p>Codex version of each critter is as follows (based on the Sovelior SRD and adapted using the Codex Martialis Appendix 2 "When Animals Attack" Pp 25-26):</p><p><img src="http://www.haryana-online.com/images/Birds/David/Leopard.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Leopard</strong></p><p>BAB 3 (HD)</p><p>Martial Pool 5 (3 BAB + 2 “extra” attacks)</p><p>Init +4</p><p>Natural Armor 1</p><p>HP 19</p><p></p><p>Attack------Onset------------------------Melee----------------------Grapple------------------------Damage</p><p>Claws--3(base)+3bab +4Dex=<strong>+10</strong>---4(base) +3bab + 4Dex= <strong>+11</strong>----6 +3 +4 = <strong>+12</strong>-------------------<strong>1-4 </strong>(slash)</p><p>Bite---------0 + 3 + 3 = <strong>+6</strong>-----------4 +3 +3(str) =<strong>+10</strong>------------6 +3+3 = <strong>+12</strong>-------------------<strong>1-6 +3</strong> (pierce)</p><p>Rake---------------------------------------------------------------6 +3+3 = <strong>+12</strong>------------------<strong>1-6 +3 </strong>(slash)</p><p></p><p>Base Defense +7 Passive Defense 15</p><p></p><p>Weapon Finesse (claws) </p><p>Dex bonus +4</p><p>Str bonus +3</p><p></p><p>Special: Pounce (allows him to charge for the cost of only 1 MP), Improved Grab (Codex rules version allows this to work with claws if he hits with both claw attacks as well as with the bite)</p><p></p><p>This is the SRD version:</p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#leopard" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#leopard</a></p><p></p><p><img src="http://www.5cense.com/Africa/pics/13_wart_hog.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Boar</strong> (really a warthog)</p><p></p><p>BAB 3 (HD)</p><p>Martial Pool 3</p><p>Init + 0</p><p>Natural Armor 6</p><p>HP 25</p><p></p><p>Attack------------------------Onset---------------------Melee----------Grapple-----------------------Damage</p><p>Gore (slashing bite)------------0+3bab+2str=<strong>+5</strong>------4+3bab+2str=<strong>+</strong><strong>9</strong>-----------6+3+2=<strong>+11</strong>-----------<strong>1-8+2</strong></p><p></p><p>Base Defense +3 Passive Defense 11</p><p>Dex bonus 0</p><p>Str bonus +2</p><p></p><p>Special: Ferocity </p><p></p><p>This is the SRD version</p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#boar" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#boar</a></p><p></p><p><span style="color: #0040bf"><em>The Leopard is more the predator, his extra attacks give him a higher BaB, high Strength and fantastic Dexterity together give him a big advantage in combat. On the other hand, the Boar has a thick hide giving him a natural armor of 6, and his tusks (treated as a slashing bite in the Codex rules) cause serious damage. He also has more hit points than the Leopard and with his ferocity can keep fighting even when he's mortally wounded.</em></span></p><p></p><p><span style="font-size: 26px"><strong>Fight </strong></span></p><p><span style="color: #0040bf"><em>I'm doing away with the pre-fight stalking, and assume we get the Leopard trying to pounce. I'm ruling that the "Pounce" allows him to charge for the expenditure of only one MP.</em></span></p><p></p><p><strong>Initiative</strong></p><p> Leopard 10 +4 = 14</p><p> Boar 12 +0 = 12 </p><p></p><p><img src="http://www.wild4photographicsafaris.com/IMAGES/story1leopardb.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong><span style="font-size: 26px">Round 1</span> Range =Onset</strong> Leopard 19 HP Boar 25 HP</p><p><span style="color: #0040bf"><em>The Leopard opens with a two-claw attack attempting to go to grapple with Improved Grab</em></span></p><p></p><p>Leopard Attack (claw) 2 dice 5 3 5+10=15</p><p>Boar Defense 2 dice 5 13 13+3=16</p><p></p><p><strong>Miss</strong></p><p></p><p>Leopard Attack (claw) 2 dice 12 10 12+10=22</p><p>Boar Defense 1 dice 12 12+3=15</p><p></p><p><strong><span style="color: #bf0000">Hit </span></strong>Damage 4 (no effect due to the boars natural armor)</p><p></p><p><strong><span style="font-size: 26px">Round 2</span> Range=Melee</strong> Leopard 19 HP Boar 25 HP</p><p>Leopard Attack (claw) 1 dice 10+11=22</p><p>Boar Defense 1 dice 12+3=15</p><p></p><p><strong><span style="color: #bf0000">Hit </span></strong>Damage 2 (no effect)</p><p></p><p><span style="color: #0040bf"><em>The Boar elects to hold his remaining dice in reserve for an attack</em></span></p><p>Leopard Attack (claw) 1 dice claw 14+11=25</p><p>Boar Defense (passive) 11</p><p></p><p><strong><span style="color: #bf0000">Hit </span></strong>Damage 3 (no effect)</p><p><span style="color: #0040bf"><em>the two claw attacks do no damage but two claw-hits allow the Leopard to go to grapple range using improved grab</em></span></p><p></p><p>Leopard Attack (bite, bypass attempt -10) 3 dice 9 20 18 (natural 20)</p><p>Boar Defense (passive) 11 </p><p><strong><span style="color: #bf0000">Hit </span></strong>(Critical) damage (D6)=4+3=7</p><p><span style="color: #0040bf"><em>(After getting to grapple range, the Leopard puts all his remaining dice in one bite attempt, seeking a soft spot unprotected by the Boars thick hide. The natural 20 normally means it's a critical hit but by Codex rules a medium grasping bite has no preferred attack type so it causes no extra Crit damage. Because it was a bypass attack though (-10 to hit) it avoids the Boars natural armor so there is no damage reduction... and now the Leopard can just hang on and keep biting with automatic hits from now on unless the boar can shake him off)</em></span></p><p></p><p>Boar slash attempt 2 dice 5 7+9=16</p><p>Leopard Defense (passive) 15</p><p></p><p><strong><span style="color: #bf0000">Hit</span></strong> (D8) 2+2 =4 (-1 for Natural Armor) =3</p><p></p><p><span style="color: #0040bf"><em>The boar thrashing around viciously, slashes the Leopard with his tusk</em></span></p><p></p><p><strong><span style="font-size: 26px">Round 3</span> Range =Grapple</strong> Leopard 16 HP Boar 18 HP </p><p></p><p>Leopard (automatic hit with bite...) </p><p><strong><span style="color: #bf0000">Hit</span></strong> Damage 6+3=9 </p><p>Rake 3 dice (bypass attempt) 9 14 9 14+12- 10 (bypass)=16</p><p>Boar defense 1 dice 16+3=19</p><p></p><p><strong>Miss</strong></p><p></p><p><span style="color: #0040bf"><em>Leopard holds 2 dice in reserve </em></span></p><p></p><p>Boar grapples 12+2=14</p><p>Leopard grapples 10+3=13</p><p></p><p><img src="http://www.animalswild.com/gallery/cats/pp650.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="color: #0040bf"><em>Leopard is thrown off, back to melee range</em></span></p><p>Boar attacks with tusks, last die 12+9=21</p><p>Leopard defends with 1 die 5+7=12</p><p></p><p><strong><span style="color: #bf0000">Hit</span>,</strong> Damage 6+2=8 (-1 natural armor)=7 </p><p></p><p><em><span style="color: #0040bf">The crafty boar flings the Leopard off his back and, turning the tables on him, gores him with his tusks</span></em></p><p><strong><span style="font-size: 26px">Round 4</span> Range = Melee</strong> Leopard 8 HP, Boar 9 HP </p><p></p><p>Leopard Bite (bypass) 2 dice 15 6 15+10=25</p><p>Boar Defend 1 die 20 </p><p></p><p><strong>Miss, <span style="color: #008000">Counterattack</span></strong></p><p></p><p>Boar slash 1 die 14+9=23</p><p></p><p>Leopard Defend 3 dice 9 20 3 (natural 20 )</p><p><em><span style="color: #0040bf">(The wounded leopard, wary now, is taking no chances and puts 3 dice into his Defense. Normally his Natural 20 would mean another counterattack but the Leopard has no dice remaining so the round is over)</span></em></p><p><strong>Miss</strong></p><p></p><p><span style="font-size: 26px"><strong>Round 5</strong></span><strong> Range = Melee</strong> Leopard 8 HP, Boar 9 HP </p><p><em><span style="color: #0040bf">Enraged, and tasting blood, the Leopard is trying to get one more good bite in to finish off the Boar</span></em></p><p></p><p>Leopard Bite 3 die (bypass) 12 20 3</p><p>Boar Defend 15</p><p> </p><p><strong><span style="color: #bf0000">Hit</span>,</strong> Damage 6+3=9 (Boar now at 25 damage=0 hit points)</p><p>Even though the Boar is mortally wounded now (0 HP) due to his Ferocity trait he can keep fighting until he reaches -10 HP (dead))</p><p></p><p></p><p><span style="color: #0040bf"><em>(this bite puts them at grapple range thanks to the Leopards Improved Grab)</em></span></p><p></p><p>Rake 2 die (bypass) 9 16 16+10=26</p><p>Boar Defend 2 die 9 14 14+3=17</p><p></p><p><strong><span style="color: #bf0000">Hit </span></strong>4+3=7</p><p></p><p><strong><span style="font-size: 26px">Round 6</span> Range = Grapple</strong> Leopard 8 HP, Boar -7 HP </p><p></p><p>Leopard Bite (automatic) </p><p></p><p><strong><span style="color: #bf0000">Hit</span></strong> 4+3=7 </p><p></p><p><img src="http://www.animalswild.com/gallery/cats/pp706_1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Boar is dead</strong></p><p></p><p><span style="color: #0040bf"><em>The Leopard settles down to a well earned meal of the other white meat</em></span></p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4557995, member: 77019"] Inspired by this discussion, I ran a new sample combat, Boar vs. Leopard [URL="http://www.codexmartialis.com/viewtopic.php?f=9&t=44&p=144#p144"]codexmartialis.com • View topic - Leopard vs. Boar[/URL] [COLOR=#0040bf][I]Normally a Leopard would avoid trying to tackle a full grown boar, but there is a drought. Times are tough, risky measures are called for.[/I][/COLOR] Codex version of each critter is as follows (based on the Sovelior SRD and adapted using the Codex Martialis Appendix 2 "When Animals Attack" Pp 25-26): [IMG]http://www.haryana-online.com/images/Birds/David/Leopard.jpg[/IMG] [B]Leopard[/B] BAB 3 (HD) Martial Pool 5 (3 BAB + 2 “extra” attacks) Init +4 Natural Armor 1 HP 19 Attack------Onset------------------------Melee----------------------Grapple------------------------Damage Claws--3(base)+3bab +4Dex=[B]+10[/B]---4(base) +3bab + 4Dex= [B]+11[/B]----6 +3 +4 = [B]+12[/B]-------------------[B]1-4 [/B](slash) Bite---------0 + 3 + 3 = [B]+6[/B]-----------4 +3 +3(str) =[B]+10[/B]------------6 +3+3 = [B]+12[/B]-------------------[B]1-6 +3[/B] (pierce) Rake---------------------------------------------------------------6 +3+3 = [B]+12[/B]------------------[B]1-6 +3 [/B](slash) Base Defense +7 Passive Defense 15 Weapon Finesse (claws) Dex bonus +4 Str bonus +3 Special: Pounce (allows him to charge for the cost of only 1 MP), Improved Grab (Codex rules version allows this to work with claws if he hits with both claw attacks as well as with the bite) This is the SRD version: [URL]http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#leopard[/URL] [IMG]http://www.5cense.com/Africa/pics/13_wart_hog.jpg[/IMG] [B]Boar[/B] (really a warthog) BAB 3 (HD) Martial Pool 3 Init + 0 Natural Armor 6 HP 25 Attack------------------------Onset---------------------Melee----------Grapple-----------------------Damage Gore (slashing bite)------------0+3bab+2str=[B]+5[/B]------4+3bab+2str=[B]+[/B][B]9[/B]-----------6+3+2=[B]+11[/B]-----------[B]1-8+2[/B] Base Defense +3 Passive Defense 11 Dex bonus 0 Str bonus +2 Special: Ferocity This is the SRD version [URL]http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#boar[/URL] [COLOR=#0040bf][I]The Leopard is more the predator, his extra attacks give him a higher BaB, high Strength and fantastic Dexterity together give him a big advantage in combat. On the other hand, the Boar has a thick hide giving him a natural armor of 6, and his tusks (treated as a slashing bite in the Codex rules) cause serious damage. He also has more hit points than the Leopard and with his ferocity can keep fighting even when he's mortally wounded.[/I][/COLOR] [SIZE=150][B]Fight [/B][/SIZE] [COLOR=#0040bf][I]I'm doing away with the pre-fight stalking, and assume we get the Leopard trying to pounce. I'm ruling that the "Pounce" allows him to charge for the expenditure of only one MP.[/I][/COLOR] [B]Initiative[/B] Leopard 10 +4 = 14 Boar 12 +0 = 12 [IMG]http://www.wild4photographicsafaris.com/IMAGES/story1leopardb.jpg[/IMG] [B][SIZE=120]Round 1[/SIZE] Range =Onset[/B] Leopard 19 HP Boar 25 HP [COLOR=#0040bf][I]The Leopard opens with a two-claw attack attempting to go to grapple with Improved Grab[/I][/COLOR] Leopard Attack (claw) 2 dice 5 3 5+10=15 Boar Defense 2 dice 5 13 13+3=16 [B]Miss[/B] Leopard Attack (claw) 2 dice 12 10 12+10=22 Boar Defense 1 dice 12 12+3=15 [B][COLOR=#bf0000]Hit [/COLOR][/B]Damage 4 (no effect due to the boars natural armor) [B][SIZE=120]Round 2[/SIZE] Range=Melee[/B] Leopard 19 HP Boar 25 HP Leopard Attack (claw) 1 dice 10+11=22 Boar Defense 1 dice 12+3=15 [B][COLOR=#bf0000]Hit [/COLOR][/B]Damage 2 (no effect) [COLOR=#0040bf][I]The Boar elects to hold his remaining dice in reserve for an attack[/I][/COLOR] Leopard Attack (claw) 1 dice claw 14+11=25 Boar Defense (passive) 11 [B][COLOR=#bf0000]Hit [/COLOR][/B]Damage 3 (no effect) [COLOR=#0040bf][I]the two claw attacks do no damage but two claw-hits allow the Leopard to go to grapple range using improved grab[/I][/COLOR] Leopard Attack (bite, bypass attempt -10) 3 dice 9 20 18 (natural 20) Boar Defense (passive) 11 [B][COLOR=#bf0000]Hit [/COLOR][/B](Critical) damage (D6)=4+3=7 [COLOR=#0040bf][I](After getting to grapple range, the Leopard puts all his remaining dice in one bite attempt, seeking a soft spot unprotected by the Boars thick hide. The natural 20 normally means it's a critical hit but by Codex rules a medium grasping bite has no preferred attack type so it causes no extra Crit damage. Because it was a bypass attack though (-10 to hit) it avoids the Boars natural armor so there is no damage reduction... and now the Leopard can just hang on and keep biting with automatic hits from now on unless the boar can shake him off)[/I][/COLOR] Boar slash attempt 2 dice 5 7+9=16 Leopard Defense (passive) 15 [B][COLOR=#bf0000]Hit[/COLOR][/B] (D8) 2+2 =4 (-1 for Natural Armor) =3 [COLOR=#0040bf][I]The boar thrashing around viciously, slashes the Leopard with his tusk[/I][/COLOR] [B][SIZE=120]Round 3[/SIZE] Range =Grapple[/B] Leopard 16 HP Boar 18 HP Leopard (automatic hit with bite...) [B][COLOR=#bf0000]Hit[/COLOR][/B] Damage 6+3=9 Rake 3 dice (bypass attempt) 9 14 9 14+12- 10 (bypass)=16 Boar defense 1 dice 16+3=19 [B]Miss[/B] [COLOR=#0040bf][I]Leopard holds 2 dice in reserve [/I][/COLOR] Boar grapples 12+2=14 Leopard grapples 10+3=13 [IMG]http://www.animalswild.com/gallery/cats/pp650.jpg[/IMG] [COLOR=#0040bf][I]Leopard is thrown off, back to melee range[/I][/COLOR] Boar attacks with tusks, last die 12+9=21 Leopard defends with 1 die 5+7=12 [B][COLOR=#bf0000]Hit[/COLOR],[/B] Damage 6+2=8 (-1 natural armor)=7 [I][COLOR=#0040bf]The crafty boar flings the Leopard off his back and, turning the tables on him, gores him with his tusks[/COLOR][/I] [B][SIZE=120]Round 4[/SIZE] Range = Melee[/B] Leopard 8 HP, Boar 9 HP Leopard Bite (bypass) 2 dice 15 6 15+10=25 Boar Defend 1 die 20 [B]Miss, [COLOR=#008000]Counterattack[/COLOR][/B] Boar slash 1 die 14+9=23 Leopard Defend 3 dice 9 20 3 (natural 20 ) [I][COLOR=#0040bf](The wounded leopard, wary now, is taking no chances and puts 3 dice into his Defense. Normally his Natural 20 would mean another counterattack but the Leopard has no dice remaining so the round is over)[/COLOR][/I] [B]Miss[/B] [SIZE=120][B]Round 5[/B][/SIZE][B] Range = Melee[/B] Leopard 8 HP, Boar 9 HP [I][COLOR=#0040bf]Enraged, and tasting blood, the Leopard is trying to get one more good bite in to finish off the Boar[/COLOR][/I] Leopard Bite 3 die (bypass) 12 20 3 Boar Defend 15 [B][COLOR=#bf0000]Hit[/COLOR],[/B] Damage 6+3=9 (Boar now at 25 damage=0 hit points) Even though the Boar is mortally wounded now (0 HP) due to his Ferocity trait he can keep fighting until he reaches -10 HP (dead)) [COLOR=#0040bf][I](this bite puts them at grapple range thanks to the Leopards Improved Grab)[/I][/COLOR] Rake 2 die (bypass) 9 16 16+10=26 Boar Defend 2 die 9 14 14+3=17 [B][COLOR=#bf0000]Hit [/COLOR][/B]4+3=7 [B][SIZE=120]Round 6[/SIZE] Range = Grapple[/B] Leopard 8 HP, Boar -7 HP Leopard Bite (automatic) [B][COLOR=#bf0000]Hit[/COLOR][/B] 4+3=7 [IMG]http://www.animalswild.com/gallery/cats/pp706_1.jpg[/IMG] [B]Boar is dead[/B] [COLOR=#0040bf][I]The Leopard settles down to a well earned meal of the other white meat[/I][/COLOR] [/QUOTE]
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