Martial Power 2 Excerpt - Combat Styles

A new excerpt from Martial Power 2:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Martial Power 2 Excerpts: Combat Styles)

I found it interesting that they explicitely mentioned feats from other supplements - it seems this is a kind of "errata" or rules clarification. Uniting all the various at-will modifiying feats under one, consistent system, fixing all balance and stacking issues in one fell swoop.

I am not much a fan of the style feats that modify specific encounter powers. Feels a little too specific for my taste.
 

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I am not much a fan of the style feats that modify specific encounter powers. Feels a little too specific for my taste.

It allows them a modicum of control... if you let just any encounter power be used as when charging, or in place of your basic attack when making an attack as a result of your Combat Challenge class feature, that could get swingy.

Though, I agree, that it kind of feels like you're being forced to take specific powers to get full advantage out of the feat.
 



A new excerpt from Martial Power 2:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Martial Power 2 Excerpts: Combat Styles)

I found it interesting that they explicitely mentioned feats from other supplements - it seems this is a kind of "errata" or rules clarification. Uniting all the various at-will modifiying feats under one, consistent system, fixing all balance and stacking issues in one fell swoop.

I am not much a fan of the style feats that modify specific encounter powers. Feels a little too specific for my taste.
Well, it seems each Master feat is tied to a single class anyway.
 



at least this way it is a good way to fill a book with crunch ;)

Ok, while only some encounter powers are associated with this feat, you are in no ways forced to take them, because the main bonus: get a +2 bonus after a miss, is possible with every power...

oh, i see a new rage going on, because you know, before you attack someone with lead the attack, you now have to attack someone with a low level encounter power while beeing prone, with an unproficient weapon and with eyes closed ;)
 

So mechanically very similar to the domains in DP.

I'm not sure I like the +2 to hit though, as that is actually a lot. Sure, it is one at-will, but it is not hard to spam that at-will ... well ... at will.

As for the encountersas basics, it is better as you have to make a more limited choice in powers and how to use them.

That works better for me, though the +2 to hit on the next encounter attack is not as great of a benefit as the lesser style feat.It is still not limited.

Overall, these feats are going to be must-haves, I think.
 
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I'm not a fan. For new characters, this stuff might be fun to build around. For existing characters, it could be very hard to find the right qualifications. You might be using a heavy blade, but don't have the right power choices. Or you have the right powers, but not the right weapons. Or the style gives you a skill bonus that you absolutely don't need. And if you are a small character the options become even more restricted.

The more specific these feats get, the less useful they become for general use. I really don't like the weapon restrictions. If they just modified at-will powers, I'd be perfectly happy. I can't see any game mechanical justification for the weapon restriction. I can maybe see some fluff justifications (similar to domains, but we know that just leads to people gravitating toward certain gods which is not a "pro"), but if someone with a hammer wants to spend a feat to do 2 extra damage against bloodied targets with Footwork Lure, why deny it?
 

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