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Martial Power: Beast Mastery
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<blockquote data-quote="Rechan" data-source="post: 4554528" data-attributes="member: 54846"><p>Let's compare. </p><p></p><p>Lvl 14 wolf: +18 to hit (+14 (lvl) +4 (Stat adjust)). </p><p>Lvl 14 Ranger: +19 to hit (+6 (stat) +7 (level) + 2 (weapon prof) + 4 (Magical item))</p><p></p><p>Lvl 14 Standard Monster (1 for each role)</p><p>Cyclops Impaler AC: 28</p><p>Drider Fanglord AC: 26</p><p>Warthorn Battlebriar AC: 28</p><p>Mindflayer Infiltrator AC: 27</p><p>Cyclops Rambler AC: 29</p><p>Boneclaw AC: 30</p><p></p><p>Not too bad. </p><p></p><p>A PC's to-hit goes up a few ways: 1/2 level, stats, feats, and magical items. While PCs get a +1/half level, the animal companion gets a +1 every level. Feats can increase the PC's to-hit for certain circumstances, so that gives a MISC that I haven't accounted for (too much variance). Stats increase at the same rate as animal companions (however, PCs get to set their starting stats, so push goes to the PC). I think the variance + magic items balances out with the animal companion's by-level plusses.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4554528, member: 54846"] Let's compare. Lvl 14 wolf: +18 to hit (+14 (lvl) +4 (Stat adjust)). Lvl 14 Ranger: +19 to hit (+6 (stat) +7 (level) + 2 (weapon prof) + 4 (Magical item)) Lvl 14 Standard Monster (1 for each role) Cyclops Impaler AC: 28 Drider Fanglord AC: 26 Warthorn Battlebriar AC: 28 Mindflayer Infiltrator AC: 27 Cyclops Rambler AC: 29 Boneclaw AC: 30 Not too bad. A PC's to-hit goes up a few ways: 1/2 level, stats, feats, and magical items. While PCs get a +1/half level, the animal companion gets a +1 every level. Feats can increase the PC's to-hit for certain circumstances, so that gives a MISC that I haven't accounted for (too much variance). Stats increase at the same rate as animal companions (however, PCs get to set their starting stats, so push goes to the PC). I think the variance + magic items balances out with the animal companion's by-level plusses. [/QUOTE]
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Martial Power: Beast Mastery
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