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<blockquote data-quote="Shadeus" data-source="post: 4569193" data-attributes="member: 1795"><p>1. First off, although not a question. I <strong>HATE</strong> that WotC is deciding to reuse names of powers and feats. So far I have found three: seize the moment (a feat in the PhB and a power in MP), Into the Fray, and Press the Advantage. There's not enough word combinations to come up with something unique?</p><p></p><p>2. Can someone clarify how the battlerager temp hp works? So if you get hit with 3 melee in a round and you have a 18 Con, does that mean you have 4 temp hit points three times? </p><p></p><p>2a. Extending the above example, if you get hit with a ranged attack the next round, for 10 hp damage, does that mean you took 6 damage, took off 4 of your temp hit point and still have two instances of 4 hp left remaining? So effectively, you have 4 more hp each time.</p><p></p><p>2b. Again, continuing the example, if the next round you get hit for 2 hp damage from a ranged again, you will have one full 4 hp left and one temp hp with 2. Does it then just go to the greatest number (4 in this case) for future attacks?</p><p></p><p>2c. So...you have to keep track of the temp hp you gain from each hit? Doesn't that seem like a lot to keep track of?</p><p></p><p>3. I see that hit points gained from "invigorating" attacks stack with any other temp hp. Okay, that's cool. So you use an invigorating power and you get to add temp hp. I guess you just add to whichever one has the most (following question 2b). I heard others on the board saying now they need to "keep track of the source of the temp hp." What do they mean? Don't the invigorating ones just stack up?</p><p></p><p>4. I was looking at the death dealer rogue paragon path. It's got an ability called Slaying Action where "when you spend an action point to take an extra action, you gain a +2 bonus to each damage die until the start of your next turn." So is this just to the 2W or 3W of the power? Or, for example, if I use a 3W power with a sneak attack, that's 6 dice. So is that +12 or +6? </p><p></p><p>5. The blade vault power (p. 75). It says you can shift 2 squares and "for every square you shifted as part of this power, the attack deals extra damage equal to your Str modifier." So if I'm a brutal scoundral with combat advanatage. Does this means I do 1W + Dex + Str (x3) + sneak attack?</p><p></p><p>Thanks! I appreciate everyone's help.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 4569193, member: 1795"] 1. First off, although not a question. I [b]HATE[/b] that WotC is deciding to reuse names of powers and feats. So far I have found three: seize the moment (a feat in the PhB and a power in MP), Into the Fray, and Press the Advantage. There's not enough word combinations to come up with something unique? 2. Can someone clarify how the battlerager temp hp works? So if you get hit with 3 melee in a round and you have a 18 Con, does that mean you have 4 temp hit points three times? 2a. Extending the above example, if you get hit with a ranged attack the next round, for 10 hp damage, does that mean you took 6 damage, took off 4 of your temp hit point and still have two instances of 4 hp left remaining? So effectively, you have 4 more hp each time. 2b. Again, continuing the example, if the next round you get hit for 2 hp damage from a ranged again, you will have one full 4 hp left and one temp hp with 2. Does it then just go to the greatest number (4 in this case) for future attacks? 2c. So...you have to keep track of the temp hp you gain from each hit? Doesn't that seem like a lot to keep track of? 3. I see that hit points gained from "invigorating" attacks stack with any other temp hp. Okay, that's cool. So you use an invigorating power and you get to add temp hp. I guess you just add to whichever one has the most (following question 2b). I heard others on the board saying now they need to "keep track of the source of the temp hp." What do they mean? Don't the invigorating ones just stack up? 4. I was looking at the death dealer rogue paragon path. It's got an ability called Slaying Action where "when you spend an action point to take an extra action, you gain a +2 bonus to each damage die until the start of your next turn." So is this just to the 2W or 3W of the power? Or, for example, if I use a 3W power with a sneak attack, that's 6 dice. So is that +12 or +6? 5. The blade vault power (p. 75). It says you can shift 2 squares and "for every square you shifted as part of this power, the attack deals extra damage equal to your Str modifier." So if I'm a brutal scoundral with combat advanatage. Does this means I do 1W + Dex + Str (x3) + sneak attack? Thanks! I appreciate everyone's help. [/QUOTE]
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