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Martial Power: the new class features
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<blockquote data-quote="WalterKovacs" data-source="post: 4555053" data-attributes="member: 63763"><p>I would have thought the ruthless rufian would have fit better as a swap for the rogue's weapon talent with daggers/shuriken. The idea of a bludgeoning rogue is a neat idea ... but it just seems really odd to force a subpar power attached to the end. [Admitedly, a mace wielded two handed is the highest damage output a rogue can get weapon wise as 1d8 with versatile ... giving up a bit in the prof department]</p><p> </p><p>Really, the only benefit from ruthless ruffian would come when you have rattling [possible to take enough to have it "always one", but it's very limiting] but can't get your sneak attack.]</p><p> </p><p>There are some feats that are effectively "multi-option" feats, like street thug that can get a rogue a mace, but at a cost of a sneak attack die [comparable to the feats for eladrin or dwarves that allow them to use other weapons as light blades]. That may be another solution to mixing and matching.</p><p> </p><p>However, at least with some build options, silo'ing isn't as bad. A beastmaster ranger can "subclass" in wielding two weapons or archery. The ruthless ruffian is concerned both in strength and to a lesser extent charisma (for intimidation), so there are at least powers shared by ruthless ruffian and brutal scoundrel builds. The warlord is still charisma based or intelligence based or both ... so bravura can share with inspiring, and resourceful can share with any of the other three, etc ...</p><p> </p><p>If nothing else, they have learned a bit about silo'ing ... apparently the rogue was originally going to have a build that was charisma based [i.e. attacks based on charisma] but seeing how stuff has gone so far, they seem to be leaning more to the warlord/rogue approach of a single attack based ability score, and a choice of two secondary scores being made more or less important. If that design philosophy is followed [the Barbarian and Bard seem to have it] then silo'ing will hopefully be less of a problem. Ranger's have the problem because of their choice being not only attached to the ability score they use to attack, but also powers requiring they have a certain combination of things on them. You can't just pick up a beast companion, and swapping between ranged weapon and dual wielding is hard unless your ranged weapon is a vastly inferior thrown melee weapon. (bad as both melee weapon and ranged weapon).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4555053, member: 63763"] I would have thought the ruthless rufian would have fit better as a swap for the rogue's weapon talent with daggers/shuriken. The idea of a bludgeoning rogue is a neat idea ... but it just seems really odd to force a subpar power attached to the end. [Admitedly, a mace wielded two handed is the highest damage output a rogue can get weapon wise as 1d8 with versatile ... giving up a bit in the prof department] Really, the only benefit from ruthless ruffian would come when you have rattling [possible to take enough to have it "always one", but it's very limiting] but can't get your sneak attack.] There are some feats that are effectively "multi-option" feats, like street thug that can get a rogue a mace, but at a cost of a sneak attack die [comparable to the feats for eladrin or dwarves that allow them to use other weapons as light blades]. That may be another solution to mixing and matching. However, at least with some build options, silo'ing isn't as bad. A beastmaster ranger can "subclass" in wielding two weapons or archery. The ruthless ruffian is concerned both in strength and to a lesser extent charisma (for intimidation), so there are at least powers shared by ruthless ruffian and brutal scoundrel builds. The warlord is still charisma based or intelligence based or both ... so bravura can share with inspiring, and resourceful can share with any of the other three, etc ... If nothing else, they have learned a bit about silo'ing ... apparently the rogue was originally going to have a build that was charisma based [i.e. attacks based on charisma] but seeing how stuff has gone so far, they seem to be leaning more to the warlord/rogue approach of a single attack based ability score, and a choice of two secondary scores being made more or less important. If that design philosophy is followed [the Barbarian and Bard seem to have it] then silo'ing will hopefully be less of a problem. Ranger's have the problem because of their choice being not only attached to the ability score they use to attack, but also powers requiring they have a certain combination of things on them. You can't just pick up a beast companion, and swapping between ranged weapon and dual wielding is hard unless your ranged weapon is a vastly inferior thrown melee weapon. (bad as both melee weapon and ranged weapon). [/QUOTE]
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