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General Tabletop Discussion
*Pathfinder & Starfinder
Martial power - what's with the unbreakable marks?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4566361" data-attributes="member: 78547"><p>Yeah, the point of these powers is to act as an anti-BBEG power. Basically, you mark them for as long as you're conscious, and no one else can override it. This means that the BBEG will have to focus his attention on you, or risk CCII attacks. If he decides to ignore you anyway, he'll still have the -2 penalty to deal with.</p><p></p><p>These powers would be especially useful on enemies that are very mobile, like a Dragon. This allows you to make sure that when that Blue Dragon you're fighting takes off and flies 15 squares away to chomp on your Wizard that he'll be suffering a -2 penalty to hit. Even if it takes you 2 rounds to get there due to the distance, it doesn't matter because he's permanently marked now.</p><p></p><p>Of course, this might also mean that you become his sole target so that he can get rid of the mark...but then that means you're being a really good Defender. If you have some allies that can buff and heal you to keep you alive, you can really draw the attention away from the rest of your party. They're some of the ultimate "sticky" powers for a Fighter.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4566361, member: 78547"] Yeah, the point of these powers is to act as an anti-BBEG power. Basically, you mark them for as long as you're conscious, and no one else can override it. This means that the BBEG will have to focus his attention on you, or risk CCII attacks. If he decides to ignore you anyway, he'll still have the -2 penalty to deal with. These powers would be especially useful on enemies that are very mobile, like a Dragon. This allows you to make sure that when that Blue Dragon you're fighting takes off and flies 15 squares away to chomp on your Wizard that he'll be suffering a -2 penalty to hit. Even if it takes you 2 rounds to get there due to the distance, it doesn't matter because he's permanently marked now. Of course, this might also mean that you become his sole target so that he can get rid of the mark...but then that means you're being a really good Defender. If you have some allies that can buff and heal you to keep you alive, you can really draw the attention away from the rest of your party. They're some of the ultimate "sticky" powers for a Fighter. [/QUOTE]
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Martial power - what's with the unbreakable marks?
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