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Martial Practice : Blood Demand
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<blockquote data-quote="pemerton" data-source="post: 7036116" data-attributes="member: 42582"><p>I agree that the contrast with AD&D is huge.</p><p></p><p>As you and [MENTION=996]Tony Vargas[/MENTION] are discussing, you can probably depart (at the risk of player disgruntlement, I guess) - and I think [MENTION=463]S'mon[/MENTION] has departed too. And I in my (still fairly new) Dark Sun game we will be using inherent bonuses, which means probably treasure will be much more haphazard than in my main 4e game.</p><p></p><p>But there is another D&D tradition that has always had issues with the dungeoneering gamble approach: the sword gifted to the fighter by the hermit cleric in the Foreword to Moldvay Basic; the daisho of OA Samurai (and as best I remember it James Wyatt, in his 3E version of OA, essentially converted 3E's wealth-by-level guidelines into a system of treasure parcels for OA characters, to make the treasure system more consistent with the desired tropes); the elven cloaks gifted by Galadriel; etc.</p><p></p><p>The fact that 4e just went ahead and <em>did</em> this (even if under a misleading heading), rather than faffing around with some sort of halfway house like wealth-by-level guidelines, I thnk is just another sign of the delibereatness and the crispness of its design. It knows what it wants to do, and it just does it!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7036116, member: 42582"] I agree that the contrast with AD&D is huge. As you and [MENTION=996]Tony Vargas[/MENTION] are discussing, you can probably depart (at the risk of player disgruntlement, I guess) - and I think [MENTION=463]S'mon[/MENTION] has departed too. And I in my (still fairly new) Dark Sun game we will be using inherent bonuses, which means probably treasure will be much more haphazard than in my main 4e game. But there is another D&D tradition that has always had issues with the dungeoneering gamble approach: the sword gifted to the fighter by the hermit cleric in the Foreword to Moldvay Basic; the daisho of OA Samurai (and as best I remember it James Wyatt, in his 3E version of OA, essentially converted 3E's wealth-by-level guidelines into a system of treasure parcels for OA characters, to make the treasure system more consistent with the desired tropes); the elven cloaks gifted by Galadriel; etc. The fact that 4e just went ahead and [I]did[/I] this (even if under a misleading heading), rather than faffing around with some sort of halfway house like wealth-by-level guidelines, I thnk is just another sign of the delibereatness and the crispness of its design. It knows what it wants to do, and it just does it! [/QUOTE]
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