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General Tabletop Discussion
*Dungeons & Dragons
Martial Practice : Blood Demand
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7036514" data-attributes="member: 82106"><p>Yeah, I just don't like the result in this case. I think the consumable/ritual/scroll system failed to engage most players BECAUSE of this parcel system. Players literally felt like they were being asked to pay out of their character builds for a benefit that was temporary. They looked at it as pound foolish, that in the long run only permanent items were really worth having as you actually got to keep what you earned. </p><p></p><p>Now, objectively, if you analyzed it, to a large degree it was actually cheaper to use potions or rituals to achieve things as you might only actually need the ability a few times, and those consumables were MUCH cheaper than paying for a permanent item just to use it one time. </p><p></p><p>Still, human psychology. Even in my games where I was looser with treasure and tried to make sure that any consumable that was expected to be needed was 'free', STILL the players weren't that enthusiastic about them. They always stated that it felt like they were having to spend their allowance to buy lunch.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7036514, member: 82106"] Yeah, I just don't like the result in this case. I think the consumable/ritual/scroll system failed to engage most players BECAUSE of this parcel system. Players literally felt like they were being asked to pay out of their character builds for a benefit that was temporary. They looked at it as pound foolish, that in the long run only permanent items were really worth having as you actually got to keep what you earned. Now, objectively, if you analyzed it, to a large degree it was actually cheaper to use potions or rituals to achieve things as you might only actually need the ability a few times, and those consumables were MUCH cheaper than paying for a permanent item just to use it one time. Still, human psychology. Even in my games where I was looser with treasure and tried to make sure that any consumable that was expected to be needed was 'free', STILL the players weren't that enthusiastic about them. They always stated that it felt like they were having to spend their allowance to buy lunch. [/QUOTE]
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Martial Practice : Blood Demand
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