Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial Practice : Blood Demand
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7307985" data-attributes="member: 82106"><p>I assume you mean "D&D has a heritage of attack rolls being binary hit/miss only", which is of course very true. OTOH there's plenty of precedent for other things. DW has its 7-9 = partial success, 10+ = complete success (2-6 may or may not represent outright failure depending on the move and the situation). Actually DW doesn't have a SPECIFIC rule, each move IS a rule defining its own success/fail criteria/levels/whatever, though by convention the above is seldom diverged from much. I think there may be a few 'advanced' moves where there is a sort of 'critical failure' threshold. </p><p></p><p>In any case, 4e itself is pretty 'soft' when it comes to any type of check besides an attack roll. Most skill checks have some level of gradation in their effects (classically things like Athletics and jumping of course, but many rituals fall into the "if you got a 27 it does X, a 32 it does Y" category, Phantom Steeds being the classic example).</p><p></p><p>I just extended this concept to attacks. One of the consequences being that you can put a bit heftier effects on things, and then reserve them for the best level of success. Get a regular success, you do damage, get a complete success, then you really rang your opponent's bell (or whatever). Granted, its a bit swingy, but less so than if you must hit to do ANYTHING. You can of course still have miss effects, and even 'half damage on a miss, but nothing on a total miss' sorts of things. Obviously you can also have lesser effects on any of these if you desire. It provides the power author a bit more flex in terms of what they can put on the table. I guess you could create the same rule effectively in 4e by exception (IE in the description of a power's effects) but it would a little cumbersome.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7307985, member: 82106"] I assume you mean "D&D has a heritage of attack rolls being binary hit/miss only", which is of course very true. OTOH there's plenty of precedent for other things. DW has its 7-9 = partial success, 10+ = complete success (2-6 may or may not represent outright failure depending on the move and the situation). Actually DW doesn't have a SPECIFIC rule, each move IS a rule defining its own success/fail criteria/levels/whatever, though by convention the above is seldom diverged from much. I think there may be a few 'advanced' moves where there is a sort of 'critical failure' threshold. In any case, 4e itself is pretty 'soft' when it comes to any type of check besides an attack roll. Most skill checks have some level of gradation in their effects (classically things like Athletics and jumping of course, but many rituals fall into the "if you got a 27 it does X, a 32 it does Y" category, Phantom Steeds being the classic example). I just extended this concept to attacks. One of the consequences being that you can put a bit heftier effects on things, and then reserve them for the best level of success. Get a regular success, you do damage, get a complete success, then you really rang your opponent's bell (or whatever). Granted, its a bit swingy, but less so than if you must hit to do ANYTHING. You can of course still have miss effects, and even 'half damage on a miss, but nothing on a total miss' sorts of things. Obviously you can also have lesser effects on any of these if you desire. It provides the power author a bit more flex in terms of what they can put on the table. I guess you could create the same rule effectively in 4e by exception (IE in the description of a power's effects) but it would a little cumbersome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial Practice : Blood Demand
Top