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General Tabletop Discussion
*Dungeons & Dragons
Martial Practices how can we fix them, systematically?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7042710" data-attributes="member: 82106"><p>I'd argue there are no such things as transition scenes in which anything is at stake. If say a character is buying supplies for a trip they're going to take later, then the buying is either part of the SC, or its simply flavor that covers some roll later on during the trip SC that is resolved like "Yup, you remembered to buy enough water skins to pack extra water!" If Streetwise or whatnot is being deployed simply to set the scene, then why make a check? In fact the party can simply decide "Yeah, we sent the rogue to the bar to find out when the most bribeable gate guard is on duty." Its just something that sets up the next scene anyway, there's no reason (at least I am here presuming no reason) for it to NEED a check. Again, if it does, then it rolls itself into the 'bribing a gate guard SC' or something like that.</p><p></p><p></p><p>What would be the logic here? A random encounter? hehe. Either its immaterial or the GM is going to have the camp be attacked and then it obviously becomes a part of some kind of challenge. I guess I can see where you could say "well, its a combat challenge and this skill check is prefatory, so it isn't really an SC" but OTOH if its that critical, then make it a simple SC! There's plenty of scope for various checks to feed into a better arranged and more secure camp. </p><p></p><p></p><p></p><p>As in bypassing something else? Or as in choosing between several alternative challenges? I'd say if there's choice involved then let it be choice! If there's some sort of avoidance going on, then again either its just a choice, or there's some worthwhile conflict? </p><p></p><p>I feel like isolated checks are either things that shouldn't be random, or things that should have more substance.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7042710, member: 82106"] I'd argue there are no such things as transition scenes in which anything is at stake. If say a character is buying supplies for a trip they're going to take later, then the buying is either part of the SC, or its simply flavor that covers some roll later on during the trip SC that is resolved like "Yup, you remembered to buy enough water skins to pack extra water!" If Streetwise or whatnot is being deployed simply to set the scene, then why make a check? In fact the party can simply decide "Yeah, we sent the rogue to the bar to find out when the most bribeable gate guard is on duty." Its just something that sets up the next scene anyway, there's no reason (at least I am here presuming no reason) for it to NEED a check. Again, if it does, then it rolls itself into the 'bribing a gate guard SC' or something like that. What would be the logic here? A random encounter? hehe. Either its immaterial or the GM is going to have the camp be attacked and then it obviously becomes a part of some kind of challenge. I guess I can see where you could say "well, its a combat challenge and this skill check is prefatory, so it isn't really an SC" but OTOH if its that critical, then make it a simple SC! There's plenty of scope for various checks to feed into a better arranged and more secure camp. As in bypassing something else? Or as in choosing between several alternative challenges? I'd say if there's choice involved then let it be choice! If there's some sort of avoidance going on, then again either its just a choice, or there's some worthwhile conflict? I feel like isolated checks are either things that shouldn't be random, or things that should have more substance. [/QUOTE]
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Martial Practices how can we fix them, systematically?
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