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Martial Ranger - Final version...I think
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<blockquote data-quote="ScuroNotte" data-source="post: 8469674" data-attributes="member: 6792788"><p><a href="https://www.gmbinder.com/share/-Mov6-D4YzwIxn4k3wr9" target="_blank">The Martial Ranger Remastered by Scuronotte</a></p><p></p><p>Introducing the Remastered Martial Ranger. The focus of the class is striking first in combat and being aware of your surroundings, much like a tiger stalks its prey or the deer senses danger (like a scent in the air or movement in the tall grass). The changes and the rationale behind the changes are:</p><ol> <li data-xf-list-type="ol">The ranger stills maintains damage output with the damage bonus in the early levels, though less due to loss of the Hunter’s Mark spell, but it is still on par with the fighter and Barbarian due in part with the bonus damage gained at 3rd level subclass feature. At 11th level, to help them maintain this damage, the bonus damage they achieved at 3rd level once per turn is now applicable to each attack or increased, depending on the subclass.</li> <li data-xf-list-type="ol">Additional features to help their combat ability focuses on attacking first. Rangers are hunters, and, as modern hunters, they wait patiently for the target before attacking. Alacrity at 9th, Ambush Master at 17th, and Hunter Master at 20th level increase the chances for the Ranger to strike first and take away any possible advantage the enemy has.</li> <li data-xf-list-type="ol">Early levels and features show how the Ranger is survives in the wilds and how efficient they track their prey. Hunter’s Eye, Tracker, Roaming, Cunning instincts, Explorer, Pathfinder, Vigilant, and Light-Footed all enforce the idea that the Ranger’s skills allows them to overcome obstacles that most cannot. In almost any terrain, there will be areas to be climbed, bodies of water, and difficult terrains while simultaneously not losing their focus to pursue their prey.</li> <li data-xf-list-type="ol">Initially I had Evasion as a standalone feature, but noticed that at 7th level, in addition to gaining this feature the Rogue and Monk gain an additional sneak attack damage die and Stillness of Mind with 1 Ki point, respectably. Therefore, I added an additional feature that is appropriate for the class and strength for 10th level .</li> <li data-xf-list-type="ol">I changed Land’s Stride, and split it into 2 features in which you ignore non magical then magical difficult terrain and plants.. Also added the ignore difficult terrain travel for party.</li> <li data-xf-list-type="ol">A part of the Vigilant feature also harkens back to the PHB Natural Explorer Part of this feature utilizes a component of the <em>Natural Explorer</em> feature: “when engaged in other activities……..always alert to danger.” Bonus to passive checks to Perception and Investigation equal to part of the Observant feat was perfect to represent this ability.</li> <li data-xf-list-type="ol">For those who prefer spell casting, thee is a path that offers such abilities.</li> </ol><p></p><p>Would love to "hear" opinions, thought, suggestions. Thank you.</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 8469674, member: 6792788"] [URL="https://www.gmbinder.com/share/-Mov6-D4YzwIxn4k3wr9"]The Martial Ranger Remastered by Scuronotte[/URL] Introducing the Remastered Martial Ranger. The focus of the class is striking first in combat and being aware of your surroundings, much like a tiger stalks its prey or the deer senses danger (like a scent in the air or movement in the tall grass). The changes and the rationale behind the changes are: [LIST=1] [*]The ranger stills maintains damage output with the damage bonus in the early levels, though less due to loss of the Hunter’s Mark spell, but it is still on par with the fighter and Barbarian due in part with the bonus damage gained at 3rd level subclass feature. At 11th level, to help them maintain this damage, the bonus damage they achieved at 3rd level once per turn is now applicable to each attack or increased, depending on the subclass. [*]Additional features to help their combat ability focuses on attacking first. Rangers are hunters, and, as modern hunters, they wait patiently for the target before attacking. Alacrity at 9th, Ambush Master at 17th, and Hunter Master at 20th level increase the chances for the Ranger to strike first and take away any possible advantage the enemy has. [*]Early levels and features show how the Ranger is survives in the wilds and how efficient they track their prey. Hunter’s Eye, Tracker, Roaming, Cunning instincts, Explorer, Pathfinder, Vigilant, and Light-Footed all enforce the idea that the Ranger’s skills allows them to overcome obstacles that most cannot. In almost any terrain, there will be areas to be climbed, bodies of water, and difficult terrains while simultaneously not losing their focus to pursue their prey. [*]Initially I had Evasion as a standalone feature, but noticed that at 7th level, in addition to gaining this feature the Rogue and Monk gain an additional sneak attack damage die and Stillness of Mind with 1 Ki point, respectably. Therefore, I added an additional feature that is appropriate for the class and strength for 10th level . [*]I changed Land’s Stride, and split it into 2 features in which you ignore non magical then magical difficult terrain and plants.. Also added the ignore difficult terrain travel for party. [*]A part of the Vigilant feature also harkens back to the PHB Natural Explorer Part of this feature utilizes a component of the [I]Natural Explorer[/I] feature: “when engaged in other activities……..always alert to danger.” Bonus to passive checks to Perception and Investigation equal to part of the Observant feat was perfect to represent this ability. [*]For those who prefer spell casting, thee is a path that offers such abilities. [/LIST] Would love to "hear" opinions, thought, suggestions. Thank you. [/QUOTE]
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