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Sickness and Health: New diseases for your 5E game!
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*Dungeons & Dragons
Martial Ranger - Final version...I think
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<blockquote data-quote="ScuroNotte" data-source="post: 8469752" data-attributes="member: 6792788"><p>The healing intended to start at 1st level. Will try to fix that.</p><p></p><p>At first level neither the Paladin nor the PHB Ranger gained any combat bonus. The healing is compatible to Paladin.</p><p></p><p>The paladin gets Divine Smite at 2nd level at a cost of spell slots, which are very few in the beginning. The Fighter gets 1 action surge per rest and a limited damage boost at 3rd level from the Archetype. The Ranger gains an always active damage bonus at 3rd level.</p><p></p><p></p><p>I felt that was the only fighting style that needed to be fixed.</p><p></p><p>I don't see how they disagree?</p><p></p><p>What are you referring to?</p><p></p><p>I am open to suggestions.</p><p></p><p>Yes, it is, just as the rages for the barbarian. The purpose is if you multiclass, you do not continue to gain further uses.</p><p></p><p></p><p>Yes, Should make the wording clearer, such as refer to MM.</p><p></p><p>All the subclasses gain a boost in damage in later levels, whether to each attack or to a single attack. The selection is based on the subclass. The subclass that gains a power combat bonus to only 1 attack is based on my image of that subclass focusing on a single strike. Other examples for differences in damage boost in subclass is the fighter champion, battle master, etc..</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 8469752, member: 6792788"] The healing intended to start at 1st level. Will try to fix that. At first level neither the Paladin nor the PHB Ranger gained any combat bonus. The healing is compatible to Paladin. The paladin gets Divine Smite at 2nd level at a cost of spell slots, which are very few in the beginning. The Fighter gets 1 action surge per rest and a limited damage boost at 3rd level from the Archetype. The Ranger gains an always active damage bonus at 3rd level. I felt that was the only fighting style that needed to be fixed. I don't see how they disagree? What are you referring to? I am open to suggestions. Yes, it is, just as the rages for the barbarian. The purpose is if you multiclass, you do not continue to gain further uses. Yes, Should make the wording clearer, such as refer to MM. All the subclasses gain a boost in damage in later levels, whether to each attack or to a single attack. The selection is based on the subclass. The subclass that gains a power combat bonus to only 1 attack is based on my image of that subclass focusing on a single strike. Other examples for differences in damage boost in subclass is the fighter champion, battle master, etc.. [/QUOTE]
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