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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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Martial Ranger - Final version...I think
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<blockquote data-quote="Bacon Bits" data-source="post: 8469933" data-attributes="member: 6777737"><p>I only read the base class, Hunter, and Beast Master. Overall, I think it's probably fine, especially for home games. A lot of the high level base class abilities don't feel very high level to me, but that's pretty standard.</p><p></p><p>My main criticism of the base class would be that Astute and Herbal Healing are quite good, and they probably wouldn't be well balanced in a campaign that allows multiclassing. The cure disease ability should probably be delayed to at least level 3. Otherwise it's fine.</p><p></p><p>An unusually large number of abilities key off bonus actions. Remember that you generally can't use a standard action to do a bonus action, so too many bonus action only features actually limits the class. Not a criticism, just an observation.</p><p></p><p>I like the Two-Weapon Fighting (modified) fighting style. I might steal that.</p><p></p><p>[HR][/HR]</p><p></p><p>The second paragraph of Hunter's Eye on page 6 says:</p><p></p><p></p><p></p><p>I think that wording is a bit confusing. I'd prefer:</p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p>Under the last bullet point for Ranger's Companion under Beast Master on page 8, it says:</p><p></p><p></p><p></p><p>I don't see how magically restoring my companion to life works. Is it like a free raise dead but only for your companion? Maybe it should be worded like Totem Barbarian's speak with animals ability?</p><p></p><p>[HR][/HR]</p><p></p><p>On page 19 under Hunter, the Hunter's Prey ability has odd scaling.</p><p></p><p></p><p></p><p>1d8 to 2d4 is odd. It's +0.5 damage. That's not really an upgrade? Honestly, I think it'd be fine if it were 1d8 --> 1d10 and 1d10 --> 1d12. Using 2d6 is fine for 1d12, but I'd generally favor fewer dice. Remember, the player is already rolling weapon damage. More than two dice starts to really add extra time, IMX.</p><p></p><p>[HR][/HR]</p><p></p><p>On page 19 under Hunter > Multiattack (Modified) > Whirlwind Attack, it says:</p><p></p><p></p><p></p><p>I'm not sure if I'm reading the underlined part right. Is the intent that I be able to take the attack action, move 30', use my bonus action from 6th level's Cunning Instincts to Dash and move another 30', and make a melee attack against every creature that I pass by, provided I never move than 15' between each attack?</p><p></p><p>With a perfect setup making 32 attack rolls against 32 opponents? Each round? While possibly benefiting from level 7's Escape the Horde Defensive Tactic or level 3's Art of War? And, if you're able to kill the targets in 1 hit, you could theoretically attack an additional 12 targets in your movement path? So you could cuisinart a 15' wide hallway packed with 44 goblins? Potentially expanding to 72 attack rolls against 72 opponents if I have a reach weapon, depending on exactly what you mean by "within your reach"? And that's all before movement modifiers? And it's discounting targets that occupy less than one 5 foot square?</p><p></p><p>Again, I understand that that setup is just never going to happen in reality, and I'm not saying it's automatically broken at level 11 to be able to do that, but I want to be sure that that really is the intended design.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8469933, member: 6777737"] I only read the base class, Hunter, and Beast Master. Overall, I think it's probably fine, especially for home games. A lot of the high level base class abilities don't feel very high level to me, but that's pretty standard. My main criticism of the base class would be that Astute and Herbal Healing are quite good, and they probably wouldn't be well balanced in a campaign that allows multiclassing. The cure disease ability should probably be delayed to at least level 3. Otherwise it's fine. An unusually large number of abilities key off bonus actions. Remember that you generally can't use a standard action to do a bonus action, so too many bonus action only features actually limits the class. Not a criticism, just an observation. I like the Two-Weapon Fighting (modified) fighting style. I might steal that. [HR][/HR] The second paragraph of Hunter's Eye on page 6 says: I think that wording is a bit confusing. I'd prefer: [HR][/HR] Under the last bullet point for Ranger's Companion under Beast Master on page 8, it says: I don't see how magically restoring my companion to life works. Is it like a free raise dead but only for your companion? Maybe it should be worded like Totem Barbarian's speak with animals ability? [HR][/HR] On page 19 under Hunter, the Hunter's Prey ability has odd scaling. 1d8 to 2d4 is odd. It's +0.5 damage. That's not really an upgrade? Honestly, I think it'd be fine if it were 1d8 --> 1d10 and 1d10 --> 1d12. Using 2d6 is fine for 1d12, but I'd generally favor fewer dice. Remember, the player is already rolling weapon damage. More than two dice starts to really add extra time, IMX. [HR][/HR] On page 19 under Hunter > Multiattack (Modified) > Whirlwind Attack, it says: I'm not sure if I'm reading the underlined part right. Is the intent that I be able to take the attack action, move 30', use my bonus action from 6th level's Cunning Instincts to Dash and move another 30', and make a melee attack against every creature that I pass by, provided I never move than 15' between each attack? With a perfect setup making 32 attack rolls against 32 opponents? Each round? While possibly benefiting from level 7's Escape the Horde Defensive Tactic or level 3's Art of War? And, if you're able to kill the targets in 1 hit, you could theoretically attack an additional 12 targets in your movement path? So you could cuisinart a 15' wide hallway packed with 44 goblins? Potentially expanding to 72 attack rolls against 72 opponents if I have a reach weapon, depending on exactly what you mean by "within your reach"? And that's all before movement modifiers? And it's discounting targets that occupy less than one 5 foot square? Again, I understand that that setup is just never going to happen in reality, and I'm not saying it's automatically broken at level 11 to be able to do that, but I want to be sure that that really is the intended design. [/QUOTE]
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