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Martial Ranger - Final version...I think
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<blockquote data-quote="NotAYakk" data-source="post: 8469977" data-attributes="member: 72555"><p>I'd avoid math.</p><p></p><p>Like, 1d8, increasing to 2d8 at level 5, 3d8 at level 11 and 4d8 at level 17. And the slow version just maximizes the healing.</p><p></p><p>LoH is a combat bonus, as is heavy armor. As you are adding healing, that can track.</p><p></p><p>The PHB Ranger was considered a bad class by most. Partly because it was poor at level 1.</p><p></p><p>I am just talking about level 1. It matters.</p><p></p><p>(Smite at 2 works well, as advised fights/day is low at 2. And it is 100% accurate.)</p><p></p><p>Only for rangers? Like, I can imagine a bunch of Ranger style variations. But only 1 style for 1 class... seems awkward.</p><p></p><p>They said different things. Maybe I read one or the other wrong.</p><p></p><p>You have an ability that states "using your reaction". Not a reaction to something, just action economy resource token.</p><p></p><p>Guarding use 5 and 6 of a T3 ability behind anti-multiclassing is needless complexity to solve at best a trivial problem.</p><p></p><p>Doing this for T1 abilities makes sense if you can't manage anything better. By T3, it is nonsense; you added an extra lookup table to prevent someone who is already more than 50% ranger from getting 6 instead of 4 uses a day of an ability at level 17.</p><p></p><p>Yes, but going from <strong>1d8</strong> to <strong>2d6</strong> here, and <strong>1d6</strong> to <strong>2d6</strong> elsewhere, seems like a typo. I'd expect 1d8 to 2d8. Not a die change.</p><p></p><p>The level 11 offensive boosts are not very balanced against each other. Without design intent info, all I can say is it looks funny.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8469977, member: 72555"] I'd avoid math. Like, 1d8, increasing to 2d8 at level 5, 3d8 at level 11 and 4d8 at level 17. And the slow version just maximizes the healing. LoH is a combat bonus, as is heavy armor. As you are adding healing, that can track. The PHB Ranger was considered a bad class by most. Partly because it was poor at level 1. I am just talking about level 1. It matters. (Smite at 2 works well, as advised fights/day is low at 2. And it is 100% accurate.) Only for rangers? Like, I can imagine a bunch of Ranger style variations. But only 1 style for 1 class... seems awkward. They said different things. Maybe I read one or the other wrong. You have an ability that states "using your reaction". Not a reaction to something, just action economy resource token. Guarding use 5 and 6 of a T3 ability behind anti-multiclassing is needless complexity to solve at best a trivial problem. Doing this for T1 abilities makes sense if you can't manage anything better. By T3, it is nonsense; you added an extra lookup table to prevent someone who is already more than 50% ranger from getting 6 instead of 4 uses a day of an ability at level 17. Yes, but going from [B]1d8[/B] to [B]2d6[/B] here, and [B]1d6[/B] to [B]2d6[/B] elsewhere, seems like a typo. I'd expect 1d8 to 2d8. Not a die change. The level 11 offensive boosts are not very balanced against each other. Without design intent info, all I can say is it looks funny. [/QUOTE]
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