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<blockquote data-quote="ScuroNotte" data-source="post: 8424475" data-attributes="member: 6792788"><p>Thank you. Will change it.</p><p></p><p>So you think it should be unlimited uses? I thought it would be to OP early on. Also, some of the archetype bonus damage increases at 11th level to help keep up with damage output.</p><p></p><p>For hunter's Eye, did not want to add to many points into 1 feature early on. It already has a skill as bonus action and eliminates penalties to perception for 2 situations. Also, in Natural Explorer I, after traveling for 1 hour "while traveling (such as foraging, navigating, or tracking), you remain alert to danger." is not a bonus but negates penalties to your surroundings. Or am I over interpreting that.</p><p><strong>Roving</strong>: Nice and solid, good flavor.</p><p></p><p>Thank you.</p><p></p><p></p><p>Will correct and make those changes. Thank you.</p><p></p><p>Gave that to Hunter early on when uses Multiattack feature. Not a bad idea though. Have to seriously consider that.</p><p></p><p>Again great idea. Have you written/created designs like this before? However, should the Ranger get this benefit as well considering the class gets the proficiency bonus modifier added to proficiency checks?</p><p></p><p>That has crossed my mind, but even with blanket blind sense, the player will still have disadvantage on attacks and the creature would have advantage on attacks as it is invisible. By leaving only to hearing and sight, it leaves it open for me keep the part with no disadvantage to attacks.</p><p></p><p>The reason I placed extra wording is if there is an encounter with a creature with a similar feature. Will definitely re-evaluate.</p><p></p><p>Great idea with traps and placing the DC in the beginning.</p><p></p><p>Like it. Like the peace pipe. Maybe I will change it to that...</p><p></p><p>Thank you. Will correct wording</p><p></p><p>Anyone. Will make it clearer</p><p></p><p>Dispel magic: Maybe add if removed because it is something you place on something.</p><p></p><p>Lesser Restoration: Should just change removes one poison or disease effect.</p><p></p><p>Spider Climb: For beast companion or allies who don't have that ability</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 8424475, member: 6792788"] Thank you. Will change it. So you think it should be unlimited uses? I thought it would be to OP early on. Also, some of the archetype bonus damage increases at 11th level to help keep up with damage output. For hunter's Eye, did not want to add to many points into 1 feature early on. It already has a skill as bonus action and eliminates penalties to perception for 2 situations. Also, in Natural Explorer I, after traveling for 1 hour "while traveling (such as foraging, navigating, or tracking), you remain alert to danger." is not a bonus but negates penalties to your surroundings. Or am I over interpreting that. [B]Roving[/B]: Nice and solid, good flavor. Thank you. Will correct and make those changes. Thank you. Gave that to Hunter early on when uses Multiattack feature. Not a bad idea though. Have to seriously consider that. Again great idea. Have you written/created designs like this before? However, should the Ranger get this benefit as well considering the class gets the proficiency bonus modifier added to proficiency checks? That has crossed my mind, but even with blanket blind sense, the player will still have disadvantage on attacks and the creature would have advantage on attacks as it is invisible. By leaving only to hearing and sight, it leaves it open for me keep the part with no disadvantage to attacks. The reason I placed extra wording is if there is an encounter with a creature with a similar feature. Will definitely re-evaluate. Great idea with traps and placing the DC in the beginning. Like it. Like the peace pipe. Maybe I will change it to that... Thank you. Will correct wording Anyone. Will make it clearer Dispel magic: Maybe add if removed because it is something you place on something. Lesser Restoration: Should just change removes one poison or disease effect. Spider Climb: For beast companion or allies who don't have that ability [/QUOTE]
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