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Martial Rituals
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<blockquote data-quote="The Cartographist" data-source="post: 4660572" data-attributes="member: 57114"><p><span style="font-family: 'Verdana'"><span style="color: white">Alex319 – The original idea for the system derived from a need for fluff. Literature, popular culture, and the real world are full of examples of warriors preparing for battle with their little routines (<em>or rituals</em>). List of examples:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">- The Karate Kid practicing his poses on the beach.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Conan the Barbarian practicing with his sword.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- An American Indian warrior painting his face and joining in a war dance with his tribe prior to going into battle. (Okay, maybe contrived and may or may not have any historical accuracy—but the idea exists in popular culture.)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Pick just about any Viet Nam movie where the soldiers would do little things to prep themselves before going out on patrol.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- American football players painting their faces, stretching, and then getting excited in team huddles before the game starts. (For that matter, just about any team sport where the team excites itself prior to the game.)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">[Perhaps my examples are lacking—but you get the point.]</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I like the idea of warriors doing things to prepare themselves for combat. I am hoping to develop a game mechanic that captures that.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I share your “free bonus” concern—which is why I’ve posted my ideas here so that collectively we can fix my idea before it completely breaks my game.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Smeelbo – I think that you are on to something. Perhaps the measure of how strong these rituals are should be based on a feat as you say. Or there could be a combination of the two. In those cases where the ritual result was worse than a typical feat, then it might be balanced. If there are rituals that are slightly more powerful, then they would have to incur an additional cost, whether it is in the form of an action point, some gp, or maybe even a healing surge.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My thought after posting was that a cost of one healing surge might be appropriate for some of the “personal” rituals, so the character starts adventuring after an extended rest with one less surge available, but he does have the benefits of the ritual. This wouldn’t make sense for some of the rituals--the <strong>Sharpen My Blade</strong> ritual, for instance.</span></span></p></blockquote><p></p>
[QUOTE="The Cartographist, post: 4660572, member: 57114"] [FONT=Verdana][COLOR=white]Alex319 – The original idea for the system derived from a need for fluff. Literature, popular culture, and the real world are full of examples of warriors preparing for battle with their little routines ([I]or rituals[/I]). List of examples:[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The Karate Kid practicing his poses on the beach.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Conan the Barbarian practicing with his sword.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- An American Indian warrior painting his face and joining in a war dance with his tribe prior to going into battle. (Okay, maybe contrived and may or may not have any historical accuracy—but the idea exists in popular culture.)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Pick just about any Viet Nam movie where the soldiers would do little things to prep themselves before going out on patrol.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- American football players painting their faces, stretching, and then getting excited in team huddles before the game starts. (For that matter, just about any team sport where the team excites itself prior to the game.)[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white][Perhaps my examples are lacking—but you get the point.][/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I like the idea of warriors doing things to prepare themselves for combat. I am hoping to develop a game mechanic that captures that.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I share your “free bonus” concern—which is why I’ve posted my ideas here so that collectively we can fix my idea before it completely breaks my game.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Smeelbo – I think that you are on to something. Perhaps the measure of how strong these rituals are should be based on a feat as you say. Or there could be a combination of the two. In those cases where the ritual result was worse than a typical feat, then it might be balanced. If there are rituals that are slightly more powerful, then they would have to incur an additional cost, whether it is in the form of an action point, some gp, or maybe even a healing surge.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]My thought after posting was that a cost of one healing surge might be appropriate for some of the “personal” rituals, so the character starts adventuring after an extended rest with one less surge available, but he does have the benefits of the ritual. This wouldn’t make sense for some of the rituals--the [B]Sharpen My Blade[/B] ritual, for instance.[/COLOR][/FONT] [/QUOTE]
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