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Martial Rituals
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<blockquote data-quote="Smeelbo" data-source="post: 4661251" data-attributes="member: 81898"><p>I reread the PHB on <em>Rituals</em> last night, and thought about it some more. First, I am not sure <em>Martial Characters</em> really need <em>Ritual</em>s. Of all the character classes, <em>Martial Characters</em> currently have the most options, so why do they need <u>more</u>?</p><p> </p><p>Second, if <em>Martial Ritual</em> essentially becomes a variable feat, that is, you pick the effect you need right now, then it probably becomes the best martial feat, which is probably not what you want.</p><p> </p><p>Third, it must cost something, otherwise characters will simply mash the <em>Martial Ritual</em> button every chance they get. So at the very least, you have to eat so many GP of <em>Residium</em> to power the ritual <em>("Just a teaspoon o' residium makes the meditation go down...").</em></p><p> </p><p>Fourth, it must key off a skill. I recommend <em>Endurance</em>, the question being, can you keep up your katas or whatever for however long it takes to complete the ritual.</p><p> </p><p>Finally, looking at the structure of the existing rituals, you can mostly classify them into ten minute and one hour casting times. My advice would be that ten minute rituals granted you a single use of a <em>Daily Power</em> that once activated would be in effect until the end of the current encounter, while hour rituals would be in effect until you took an extended rest.</p><p> </p><p>If <em>Martial Rituals</em> are cheap and better than a good feat, they are broken.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4661251, member: 81898"] I reread the PHB on [I]Rituals[/I] last night, and thought about it some more. First, I am not sure [I]Martial Characters[/I] really need [I]Ritual[/I]s. Of all the character classes, [I]Martial Characters[/I] currently have the most options, so why do they need [U]more[/U]? Second, if [I]Martial Ritual[/I] essentially becomes a variable feat, that is, you pick the effect you need right now, then it probably becomes the best martial feat, which is probably not what you want. Third, it must cost something, otherwise characters will simply mash the [I]Martial Ritual[/I] button every chance they get. So at the very least, you have to eat so many GP of [I]Residium[/I] to power the ritual [I]("Just a teaspoon o' residium makes the meditation go down...").[/I] Fourth, it must key off a skill. I recommend [I]Endurance[/I], the question being, can you keep up your katas or whatever for however long it takes to complete the ritual. Finally, looking at the structure of the existing rituals, you can mostly classify them into ten minute and one hour casting times. My advice would be that ten minute rituals granted you a single use of a [I]Daily Power[/I] that once activated would be in effect until the end of the current encounter, while hour rituals would be in effect until you took an extended rest. If [I]Martial Rituals[/I] are cheap and better than a good feat, they are broken. [B]Smeelbo[/B] [/QUOTE]
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