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Martial Rituals
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<blockquote data-quote="dammitbiscuit" data-source="post: 4663085" data-attributes="member: 60419"><p>Further notes - </p><p></p><p>I heard the intended effect when reading your pun involving my username. Good stuff.</p><p></p><p>I think there's room for martial rituals which allow the player to perform inhuman, legendary abilities that aren't necessarily magical but require a dash of magical power to unleash.</p><p></p><p>Mages who do this nonsense are called Ritualists, and the nonsense that they do is called a Ritual, right? How about warriors doing this nonsense being referred to as War Mystics, and the nonsense that they do being referred to as Legendary Acts, Acts of Legend, Legendary Feats, something like that?</p><p></p><p>Legendary Stunts should generally require Endurance, Heal, or History checks. Characters who aren't magically inclined will already have plenty of incentive to take the highly useful Acrobatics or Athletics skills. A case could possibly be made for some that use Intimidate, too...</p><p></p><p>For the flavor, I'd say "coat your weapon, fists, feet, or heart/chest with residuum" is a good default assumption. For certain acts, I could see allowing a War Mystic to DESTROY a magic item in the act of performing the ritual. This would provide a convenient parallel to Disenchant Magic Item that prevents War Mystics from being forced to depend on others to provide residuum.</p><p></p><p>For example, let's imagine a ritual that allows a War Mystic to remove a door, wall, or building (basically, any man-made construction, the size of which determines the DC of the check) that is in his way. The war mystic spends 10 minutes stretching his muscles and making practice swings. During that time, he also coats his fists with a paste of residuum and blood. OR, if he doesn't have enough residuum handy, he grabs a magic item, preferably a magic weapon. He then rips the magic item in half, or if it is a weapon, he bashes it against the offending structure.</p><p>He makes an Endurance check to determine whether he withstands the shockwaves of force that reverberate through the structure. If he rolls poorly, it means that he wasn't focused enough and allowed himself to be knocked back or injured into distraction from his task.</p><p>If he succeeds at the task, the structure crumbles into rubble, or is possibly even vaporized into dust if he rolls exceptionally well. If he used a magic item, the destruction of the item itself provides the residuum necessary for the ritual. Any excess residuum drifts to the floor, and all that is left of the item is an ancient-looking shattered blade, worn-out pair of gloves, etc.</p><p></p><p>Ooh - what if using an appropriate item type gave you a 10% discount on the residuum necessary for the ritual?</p><p></p><p>Stunts:</p><p>March of the Unstoppable General - Endurance check. You can travel without stopping to rest or sleep for a number of days based on how much residuum you expend. You do not receive the benefits of an extended rest, but each night you recover half of your healing surges. If you run or hustle more than once in a given 12 hour period, you fatigue yourself and can travel no further without rest. If you beat a higher DC, you can conscript allied creatures into your marching orders and extend the effects to them. Preferred item slot to destroy: Feet</p><p></p><p>Irrelevant Obstacle - Basically as described above in the example. Preferred item slot to destroy: gloves or weapon</p><p></p><p>The biggest foreseeable problem, to me, is that if they don't already have them, WotC will probably end up publishing Rituals that accomplish any effect we can think of.</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 4663085, member: 60419"] Further notes - I heard the intended effect when reading your pun involving my username. Good stuff. I think there's room for martial rituals which allow the player to perform inhuman, legendary abilities that aren't necessarily magical but require a dash of magical power to unleash. Mages who do this nonsense are called Ritualists, and the nonsense that they do is called a Ritual, right? How about warriors doing this nonsense being referred to as War Mystics, and the nonsense that they do being referred to as Legendary Acts, Acts of Legend, Legendary Feats, something like that? Legendary Stunts should generally require Endurance, Heal, or History checks. Characters who aren't magically inclined will already have plenty of incentive to take the highly useful Acrobatics or Athletics skills. A case could possibly be made for some that use Intimidate, too... For the flavor, I'd say "coat your weapon, fists, feet, or heart/chest with residuum" is a good default assumption. For certain acts, I could see allowing a War Mystic to DESTROY a magic item in the act of performing the ritual. This would provide a convenient parallel to Disenchant Magic Item that prevents War Mystics from being forced to depend on others to provide residuum. For example, let's imagine a ritual that allows a War Mystic to remove a door, wall, or building (basically, any man-made construction, the size of which determines the DC of the check) that is in his way. The war mystic spends 10 minutes stretching his muscles and making practice swings. During that time, he also coats his fists with a paste of residuum and blood. OR, if he doesn't have enough residuum handy, he grabs a magic item, preferably a magic weapon. He then rips the magic item in half, or if it is a weapon, he bashes it against the offending structure. He makes an Endurance check to determine whether he withstands the shockwaves of force that reverberate through the structure. If he rolls poorly, it means that he wasn't focused enough and allowed himself to be knocked back or injured into distraction from his task. If he succeeds at the task, the structure crumbles into rubble, or is possibly even vaporized into dust if he rolls exceptionally well. If he used a magic item, the destruction of the item itself provides the residuum necessary for the ritual. Any excess residuum drifts to the floor, and all that is left of the item is an ancient-looking shattered blade, worn-out pair of gloves, etc. Ooh - what if using an appropriate item type gave you a 10% discount on the residuum necessary for the ritual? Stunts: March of the Unstoppable General - Endurance check. You can travel without stopping to rest or sleep for a number of days based on how much residuum you expend. You do not receive the benefits of an extended rest, but each night you recover half of your healing surges. If you run or hustle more than once in a given 12 hour period, you fatigue yourself and can travel no further without rest. If you beat a higher DC, you can conscript allied creatures into your marching orders and extend the effects to them. Preferred item slot to destroy: Feet Irrelevant Obstacle - Basically as described above in the example. Preferred item slot to destroy: gloves or weapon The biggest foreseeable problem, to me, is that if they don't already have them, WotC will probably end up publishing Rituals that accomplish any effect we can think of. [/QUOTE]
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